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				August 29th, 2007, 04:52 PM
			
			
			
		  
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				Re: New Mod game: Amoscalypse Now
			 
             
			
		
		
		
		Starting to sound like the IRC channel. 
Never mind. Pull me out as a player. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 29th, 2007, 05:16 PM
			
			
			
		  
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				Re: New Mod game: Amoscalypse Now
			 
             
			
		
		
		
		
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				Wikd Thots said: 
Starting to sound like the IRC channel. 
			
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 Huh? What do you mean?
 
You can play what you want, I can just tell you that you're very likely going to make a very short impression on the game against the other nations if you don't draw level with them.
 
Anyway, I want to start the game. If somebody else wants to join then he can feel free to, but at least for playtesting and pretender design I'll create the preliminary mod now.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 29th, 2007, 06:48 PM
			
			
			
		  
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				Re: New Mod game: Amoscalypse Now
			 
             
			
		
		
		
		It will take me some time to prepare the preliminary mod, as DrP's awk script fails yet again... (this time, with autosummons and some other stuff in the army lists) 
 
I'll do it by hand again, but will catch some sleep first. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2007, 02:32 AM
			
			
			
		  
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				Re: New Mod game: Amoscalypse Now
			 
             
			
		
		
		
		IF the new patch eta is within a week or two, we should wait for that, I think. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2007, 02:37 AM
			
			
			
		  
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				F\'Thaqqua: free advertizing!
			 
             
			
		
		
		
		Two weeks ought to be just enough time for me to outfit my dero with submachine guns and to give the Great Death the ability to domsum abominations...    
		
	
		
		
		
		
		
		
			
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				August 30th, 2007, 02:44 AM
			
			
			
		  
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				Re: F\'Thaqqua: free advertizing!
			 
             
			
		
		
		
		Steampunk Dominions would make my day. Don't tease, HB!!! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2007, 04:03 AM
			
			
			
		  
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				Re: F\'Thaqqua: free advertizing!
			 
             
			
		
		
		
		Morky: Juzza already made a mod based on the steampunk themed game Arcanum, called Tarent I believe. 
 
If we wait for the patch, it could end up taking months. Better to just start and deal with the patch when it arrives and probably breaks all the mods again :] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2007, 12:51 PM
			
			
			
		  
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				Re: F\'Thaqqua: free advertizing!
			 
             
			
		
		
		
		Guys, if you can wait for two weeks, I will join with Sylvania.  Yes, I know 
it is not in the same weight class as the rest of the mods, but surely there is 
a place of a nation of peaceful, shy forest dwellers who are open to trade? 
 
Friends with everyone, too useful to destroy, and great scouts.  I want to have a  
front seat to observe the epic battles between the big boys... 
		
	
		
		
		
		
		
		
			
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				August 30th, 2007, 01:49 PM
			
			
			
		  
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				Re: F\'Thaqqua: free advertizing!
			 
             
			
		
		
		
		I think we have enough people already and Sylvania would just get flattened horribly. No point in trading with them if you can just splatter all their armies and grab their lands.  
 
There are also issues with graphics and descriptions if you have too many mod nations at once. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2007, 01:52 PM
			
			
			
		  
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				Re: F\'Thaqqua: free advertizing!
			 
             
			
		
		
		
		No worries.  The graphics issue is an important one.  But I dare say that weak 
nations led by a supercombatant can surprise anyone ;-) 
		
	
		
		
		
		
		
		
			
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