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September 4th, 2007, 03:04 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Pirate Nation!!
I like the idea of the smuggler, and the pretender seems pretty good, I'll keep this stuff in mind, but I probably won't get much of it done till the weekend comes.
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September 17th, 2007, 02:49 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Pirate Nation!!
Okay, didn't ever get around to making my own pretenders but! I have added some to the selection!!! eeeee!! exciting! I also, change the dread captains and gave the Pirate lords a better story, and changed the pirate lords magic ever so slightly, I also increased the cost of blood guards and added the Smuggler!
Uuuum, still no heros, thats next on the ol' agenda.
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September 17th, 2007, 06:28 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Pirate Nation!!
As they use mercenaries, they could have a kind of shock medium cavalry, as the Italian mercenary bands which were common (in Italy) at the medieval time.
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Senior member of the GLIN !
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September 17th, 2007, 08:06 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: Pirate Nation!!
Hmm, good idea!!!!! I have to do that when I add all the heroes! except, I do want to do something different with them, I want them to be a bit slower than normal horses, it's what a life at sea'll do to horse, yes, though, to make those animations is gonna be a bit tough! but I love a challenge!
Thanks for motivating me!!
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September 18th, 2007, 05:33 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: Pirate Nation!!
Ooooh! I just came up with the most awesome thing!!! I did make some cavalry, but it looks kinda bland, buut! I was making a hero and I thought, heey! I could use this for a unit! though, I'd like some opinions on weather I should make it a hero or a unit permanently. And any balancing issues and weather or not I should make the mount survive when the rider is dead, check it out!!!!!!
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September 19th, 2007, 07:52 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Pirate Nation!!
I downloaded the new version and tried it out a bit. And here are my thoughts;
- I started bulding a fort on a Mountain province. Free Ports idea of a mountain port seems to be "Forest Rampants".
Probably not intentational?
- Smuggler is definately (IMHO) overprized. Basic Scout is 20 gold. Add 10 gold for stealth +10 and 10 gold for the supply bonus (I wouldn't pay more for it, at least) and you get a 50 gp unit.
- The new descriptions are cool and were clear of typoes, but weren't too well structured. The description for the Pirate Lord consists of two super-long sentences. Hmm, instead of always just *****ing about them, I could actually offer to do something concrete. If you don't mind, I could offer my helping hand in this issue. Since my pen-and-paper RPG group fell apart, I've been itching to do some minor creative writing.
- The new added pretenders are cool. I just think Lord of Fertility doesn't fit thematically. They're city folk afterall, what do they know about Nature? Why would they worship nature deity?
I'm writing this work, and it's getting busy out here. Í'll write the rest once I have more time.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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September 19th, 2007, 05:58 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: Pirate Nation!!
nah! it's okay to be complaining about it. I always do mess up sentences like that.
But it's the serpents I reeally want feedback on.
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September 21st, 2007, 02:25 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: Pirate Nation!!
Burnsaber? were you gonna give me some feedback on the serpent riders??
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September 21st, 2007, 03:35 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Pirate Nation!!
Quote:
Juzza said:
Burnsaber? were you gonna give me some feedback on the serpent riders??
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Umm.. Serpent Riders? Color me confused. Is it a unit or a summon? I redownloaded the mod, but couldn't find them in the spell lists. I've been playing some more and I'm bruising MA agartha at the moment. I got a E1W1S1D1 Pirate Lord a while back. He's sweet.
I still have more to write, but I'll have to go work in a moment. I'll be back tonight!
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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September 21st, 2007, 05:17 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Pirate Nation!!
did you redownload it after I made
"Ooooh! I just came up with the most awesome thing!!! I did make some cavalry, but it looks kinda bland, buut! I was making a hero and I thought, heey! I could use this for a unit! though, I'd like some opinions on weather I should make it a hero or a unit permanently. And any balancing issues and weather or not I should make the mount survive when the rider is dead, check it out!!!!!! "
that post??
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