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September 14th, 2007, 06:01 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Skaven Nation. Warhammer based.
Hum, it's well now, I don't know why.
If I can re crash, I'll send the savegame.
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September 15th, 2007, 02:58 AM
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Corporal
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Join Date: Jan 2007
Posts: 111
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Skaven Nation. Warhammer based.
I am using Mac OS X also and the mod crashes Dominions as soon as I try to pick a nation from the middle ages in the Create a Game menus.
Has anyone gotten this mod working with OS X?
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September 15th, 2007, 07:08 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
I know nothing about Macs, but I was under the impression mods worked on them provided they work under windows.
Make sure you're only running this mod (no others enabled) and that you installed it correctly, with the .dm in the mods subfolder of dom3 and all other files in mods/skaven.
Let me know if you get it working.
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September 23rd, 2007, 02:17 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Skaven Nation. Warhammer based.
cant wait for the next update i cant wait to see the Summonable Plague Pontifex + Cauldron......
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September 23rd, 2007, 06:24 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Skaven Nation. Warhammer based.
I love the nation mod so far. Its feel is very much the way the army books for warhammer fantasy portray the Skaven. Swarms and swarms of rats that can run if things get a bit tough :-)
I cant wait for the Horned Rat pretender, the new heroes and the additional national summons.
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September 23rd, 2007, 08:11 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: Skaven Nation. Warhammer based.
It should work fine on your mac i have a mac and it works fine
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October 3rd, 2007, 06:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
I've been working on this mod today. I will release an update tonight or tomorrow which will hopefully give the Skaven all 6 of their heroes.
Warlord Queek - Already in the mod.
Deathmaster Sniktch - Already in.
Throt the Unclean - Three armed thug and BE caster who can summon up rat ogres and rats.
Chief Warlock Ikit Claw - Ubercaster warlock with F3 E3 D2 S2 N2 and a 25% forge bonus. He's the prize hero, obviously.
Plague Lord Skrolk - Strong terror causing thug and D3 B2 H3 caster.
Grey Seer Thanquol - Comes with augmented three armed Rat Ogre bodyguard. S4 D3 H3 caster with strong fortune teller ability.
As for the Horned Rat pretender,....
I'm thinking 2 forms.
Harbinger of Disease and Horned Rat. Horned Rat is an immobile symbol dealie, harbinger of disease is stealthy and causes,.. you know,.. disease.
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October 3rd, 2007, 08:27 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Skaven Nation. Warhammer based.
Nonot finisheded yet ?
Whipip him haarder, 'nd giive him MORE warpstone!
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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October 3rd, 2007, 09:42 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
I got distracted by actually playing Skaven in Dom3 and I haven't done as much as I was expecting to. I did do some balancing though.
Release by the weekend anyway.
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October 7th, 2007, 09:52 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Skaven Nation. Warhammer based.
I will pray to the Horned Rat that this comes out before the end of the weekend :-)
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