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  #11  
Old September 14th, 2007, 10:40 AM

Aezeal Aezeal is offline
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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

Halancar my guess would be he didn't disable water-based races and that is what you started with.
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  #12  
Old September 14th, 2007, 11:30 AM
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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

Yeah, there are 8 preset land starts, as the map states in the description. If you are random or have random AI, it will crash if a water race is selected. Sorry about that.
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  #13  
Old September 14th, 2007, 01:56 PM

Aezeal Aezeal is offline
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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

hey there are commands to change that Zylithan i't's not hard (even I foudn them already and implemented on my new map) I'll post an example but for more read the .doc files also for the race numbers needed

#allowedplayer 21#allowedplayer 22#allowedplayer 26#allowedplayer 46#allowedplayer 47#allowedplayer 48#allowedplayer 67

these ones allow only the water-races so you basically need the opposites.. you need to #allowedplayer all other races

(there might be better ways but I don't know em)
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  #14  
Old September 14th, 2007, 03:31 PM

Halancar Halancar is offline
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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

I did try with only land races. Even with all mods disabled and choosing only one land player, I still "could not find a valid starting location"
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  #15  
Old September 14th, 2007, 06:57 PM

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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

Looks very nice. How did you produce the graphics?
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  #16  
Old September 14th, 2007, 08:50 PM

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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

lol load the map in the editor and see if he's made them all nostart?

Or did he label them all sea maybe

only things I could think of really.

anyway.. he should STILL enter those lines I mentioned because crashing if a random player is a water race isn't very elegant and it's only 1 min work to change.

PS save your .map file in another location too.. cus if you ever change something in the editor (a neighbor or a landtype) then it will just save it without all things you typed below the continues lines of the editor (and that is where I put those and other lines) so it's easier if you can copy paste them back then instead of having lost them

or save under different names of course
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  #17  
Old September 15th, 2007, 02:56 AM

jutetrea jutetrea is offline
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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

Also got the no start locations

Some provinces have the terrain type "4194880"...whats that?

Didn't see anything but provinces, names, terrain types and neighbors. No specific start locations or special provinces
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  #18  
Old September 17th, 2007, 01:06 PM
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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

I expect it will be playable before I start wandering the world, uttering my lonely shout like the mad banshee I'm becoming...
A very nice map (no water !!).
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  #19  
Old September 17th, 2007, 05:26 PM

Aezeal Aezeal is offline
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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

hey that is insulting to my water map huma
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  #20  
Old September 18th, 2007, 05:55 AM
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Default Re: New Map: Infinite Sands - Multiplayer Wraparou

I don't think so, cause your map offers a very specific gameplay. I don't like water because my favorite factions usualy don't do well in water (marignon, abysia...), so I'm very pleased to see a map with NO water on it.It is really boring not to finish a game because of a water faction holding in those "BIP" seas.

I will give a try to your mod/map tonight, as I usualy find annoying to play a water nation on maps with 75 % of land.

I hate water, with all those strange beasts doing all sort of stuff in it...(I NEVER wash myself)
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