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  #231  
Old October 3rd, 2007, 11:32 AM

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Default Re: Placeholder for new Megagame - Evermore *DELET

Deleted incorrect information.
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  #232  
Old October 3rd, 2007, 11:36 AM
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Default Re: Placeholder for new Megagame - Evermore

when i connect to the middle era server, i cant upload because everyime i scroll down it scrolls right back up... really weird
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  #233  
Old October 3rd, 2007, 11:37 AM
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Default Re: Placeholder for new Megagame - Evermore

ok now it works, no idea what happened before
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  #234  
Old October 3rd, 2007, 10:48 PM
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Default Re: Placeholder for new Megagame - Evermore

All the start locations have >= 4 neighbors, and there are at least 3 provinces between each pair of start locations - by this criterion, I fit 27 *exactly*.

I placed the four water starts manually. The two which are in the "middle" of the water (i.e. have two water neighbors instead of 1) are also slightly less choked-off, so I think those are more or less fair.

The 23 land start locations were placed by my algorithm to minimize the variability in remoteness (the sum of the shortest path distance to all other start locations). Given that the map is not wrap-around, though, obviously it varies a lot.

I *could* give them another bonus. Possibilities include:
* Another slight pop boost for the least-remote land start locations (mentioned by Velusion).
* 1 or 2 of their neighbors could be made site-rich and/or large.
* I could give them +X% to the size of their initial army to help fend off their many bloodthirty neigbors.

Alternatively, the map is playable as-is. Should I post it or do people want their start locations kept secret (with the exception of the water, which is pretty obvious, I haven't peeked).

P.S. - Which nation #s are EA Tir and EA Lanka, again? I don't want to peek but I'll need to load up the map in order to check that I got them right otherwise
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  #235  
Old October 4th, 2007, 01:17 AM
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Default Re: Placeholder for new Megagame - Evermore

I think that if we keep the start locations secret it will make the early game more interesting and scouting more important. These are good things.

I would also vote for 1+ site-rich provinces for the nations that are in the middle. In previous games, I have found it to be a large advantage to have one or two borders that you don't have to defend.
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  #236  
Old October 4th, 2007, 01:23 AM
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Default Re: Placeholder for new Megagame - Evermore

the middle? that just means you have more directions in which to expand...
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  #237  
Old October 4th, 2007, 01:45 AM
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Default Re: Placeholder for new Megagame - Evermore

Ack! I just realised that FAJ made the seeding list but got left off the front page... I'm afraid there are actually 28 land players

My profuse apologies DR P!
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  #238  
Old October 4th, 2007, 01:48 AM
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Default Re: Placeholder for new Megagame - Evermore

I can fudge him in if I poke stuff by hand.

Vel - what, if anything, do you want me to do to the starts?
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  #239  
Old October 4th, 2007, 02:27 AM
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Default Re: Placeholder for new Megagame - Evermore

Giving them one site rich province nearby is fine with me
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  #240  
Old October 4th, 2007, 03:35 AM
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Default Re: Placeholder for new Megagame - Evermore

Update: 19/28 pretenders uploaded!
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