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October 6th, 2007, 02:26 AM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Big Map for Big Boys!
I heard this map was made by Burnsaber, and I just wanted to say I thought it was pretty low for PashaDawg to pretend he made it.
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October 6th, 2007, 06:26 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Big Map for Big Boys!
The map seems to get the scales bug alot. 3 out of 3 water nations got it, I kept restarting.
Also it loves starting the 1 water nation in the topmost of those 3 water provinces seperated from the main ocean. Also the nations starting on the islands have a huge disadvantage if there is 1 or 2 water nations.
The pink bridges are obvious to me and the towns.
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October 6th, 2007, 11:53 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Big Map for Big Boys!
Quote:
Zylithan said:
I heard this map was made by Burnsaber, and I just wanted to say I thought it was pretty low for PashaDawg to pretend he made it.
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Har har.
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October 6th, 2007, 12:01 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Big Map for Big Boys!
Hi Meglobob:
Thanks for the comments.
Does the scale bug have anything to do with the map vs. the game itself? I know it happens primarily (if only) to water nations.
I designed the map with the intent to create a scenario for late age, where the nations would have defined starting spots. For example, two sailing nations were expected to start on large islands in the sea. Agartha would start in the cave with two outside entrances, etc. R'lyeh and Ermor were to be excluded, and so, no true water nations would start on the map (Late Age Atlantis starts above ground). I still plan to do that but it might need to wait until late October after my trip.
Pasha
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October 6th, 2007, 12:03 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Big Map for Big Boys!
Hey PashaDawg, thanks for the map. It was just the right size to keep me from spending forever fixing a random map.
It's pretty neat to- I didn't notice it the first time I looked at it, but there's all those cleverly worked into the map cave provinces, as well. I'm dying to see what strategies that forms.
If we have an open slot, are there any nations you would be interested in playing?
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October 6th, 2007, 12:26 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Big Map for Big Boys!
Hi L.P.:
Thanks. I hope the map is fun to play on!
I am not joining any new games right now, because I am preparing to leave town for a few weeks.
Pasha
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October 18th, 2007, 04:13 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Too many mountains?
Hi Ho:
A friend suggested to me that the major mountain range might be a bit too big because it is hard to cross. My goal was to see what such a large mountain range would be like, create a meaningful barrier, and make mountain survival a definite advantage sometimes.
Have any other folks found the mountain range to be too big?
Pasha
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October 18th, 2007, 08:49 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Too many mountains?
Well, it's kinda painful when random number generator puts your non-mountain survival nation's capital right in the middle of it ;P
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October 18th, 2007, 04:07 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Too many mountains?
That's true. The map was originally intended for a scenario, where the starting positions would be defined. I am still planning on that after I finish my holiday.
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October 19th, 2007, 08:58 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Too many mountains?
Just remember Abyssia is not a mountain nation
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