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				October 8th, 2007, 11:02 PM
			
			
			
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 Major |  | 
					Join Date: Dec 2006 
						Posts: 1,226
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 Uploaded (from the airport) |  
	
		
	
	
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				October 8th, 2007, 11:09 PM
			
			
			
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 Sergeant |  | 
					Join Date: Feb 2007 Location: Austin, TX 
						Posts: 234
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 archaeolept makes a good point. I will amend the rules at the first page.
 Posting ideas like this helps us figure out how to make future team games better!
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				October 8th, 2007, 11:57 PM
			
			
			
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 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 Game has started! if you want to be put on the email notification list PM me your email address. |  
	
		
	
	
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				October 9th, 2007, 12:15 AM
			
			
			
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 Corporal |  | 
					Join Date: Jun 2007 Location: Atlanta 
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 It's telling me I need the BG mod.  What mod is that? |  
	
		
	
	
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				October 9th, 2007, 12:17 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 ah ok... black is pretty [censored]...  I'd propose dumping the 15 turn rule in this case, or we're left to strangle on the vine, and a war clearly of 1 against 2 on the south.  But a fight out the gate at least allows us to die or salvage victory gloriously. 
but i can certainly play as is.     
or if any other team wants to trade?   
(my opinion only, have not spoken with evilhomer) 
 
On a somewhat different topic, it is asking for the mod BG.dm..??? |  
	
		
	
	
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				October 9th, 2007, 12:22 AM
			
			
			
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 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 Blah! 
Interesting/Annoyting note about hosting from windows:
 
If you create the game via a shortcut command line the game will still use whatever mod was enabled from the last game, even it if wasn't specified on the shortcut.      
So we have to reupload pretenders. 
 
Sorry about this. |  
	
		
	
	
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				October 9th, 2007, 12:32 AM
			
			
			
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 Sergeant |  | 
					Join Date: Feb 2007 Location: Austin, TX 
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 Baalz and I were in the same position as archaeolept and homer last time out. Does anyone have any thoughts on a solution, beyond redoing the map? Do we need bigger maps than usual for this type of game? |  
	
		
	
	
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				October 9th, 2007, 12:35 AM
			
			
			
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 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
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				October 9th, 2007, 01:54 AM
			
			
			
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 Sergeant |  | 
					Join Date: Aug 2007 
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 eh how do i play my turn? all i get is an empty upload pretender screen... |  
	
		
	
	
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				October 9th, 2007, 02:02 AM
			
			
			
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 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
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				 Re: Allegiances 2 (Large Team-Based Game, RECRUITI 
 
	Quote: 
	
		| Janlm said: eh how do i play my turn? all i get is an empty upload pretender screen...
 
 |  I screwed up the game creation so we are back to reuploading your pretender. |  
	
		
	
	
	
	
	
	
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