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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old October 12th, 2007, 12:27 AM
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Amos Amos is offline
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Default Re: Test Mod: New Crobuzon

Main issues remaining with the mod:

- I think that, with too many important leaders to recruit and only one place to recruit them from, the Militia Commander will get lost and with him 2 whole units Added "sergeant" leader that can be recruited in other forts and summons the same two units ;

- Slake-moth vs blindness;

- Cactacae immunity to piercing weapons.

I would appreciate any suggestions.
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  #22  
Old October 14th, 2007, 03:33 AM
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Default Re: Test Mod: New Crobuzon

Version 0.03

- Added "Man-o'-war Rider"
- Fixed conflict with my other LE mods
- Did some reorganizing of unit recruitment (Colonials are non-capital now)
- Site "Perdido Street Station" now gives 30 res (was 20)
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  #23  
Old October 14th, 2007, 07:56 AM
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Default Re: Test Mod: New Crobuzon

- Commissar gained Inquisitor attribute
- Peacekeeper gained Tower Shield and Patrol(1) attribute
- Colonial Militia received Tower Shield (instead of Shield)
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  #24  
Old October 15th, 2007, 08:25 AM
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Default Re: Test Mod: New Crobuzon

Added "Shunn Rider".
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  #25  
Old October 23rd, 2007, 06:31 PM
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Default Re: Test Mod: New Crobuzon

I'm interested, Amos, it's a great idea and looks like a great mod! I can't test it out though, because my computer blew up but I certainly will, as soon as possible.
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  #26  
Old October 24th, 2007, 04:01 AM
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Default Re: Test Mod: New Crobuzon

Apart from testing and fine-balancing I think this mod is finished. I'm reworking "Angelic Crusade" sprites now, as I meant to for a long time. Unless you find some imbalance or think something is missing this mod is done.
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  #27  
Old October 28th, 2007, 12:46 PM
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Default Re: Test Mod: New Crobuzon

Version 0.04

- Added another multihero "Captain of the Guard" (so you might still get "Parliamentary Guard" even if you choose pretender other than the Mayor)
- Commissar gets "standard 7"
- Some sprite corrections
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  #28  
Old October 28th, 2007, 08:40 PM
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Default Re: Test Mod: New Crobuzon

Added "Elemental Servant" summoning spell.
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  #29  
Old October 29th, 2007, 03:14 PM
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Default Re: Test Mod: New Crobuzon

Lowered Commissar summons to 1 Colonial Militia (it was 2 for testing and I forgot to lower it for release).
Added "Mercenary" unit.
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  #30  
Old October 30th, 2007, 09:50 PM
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Default Re: Test Mod: New Crobuzon

Added "Colonial Demilancer" unit.
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