|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				October 13th, 2007, 11:46 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: May 2007 Location: Sydney, NSW 
						Posts: 173
					 Thanks: 9 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Lycanthropes Amulet 
 Does lycanthropes amulet really turn the person who has it into a beast? And if so what kind of beast? |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 12:03 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Aug 2000 Location: Mountain View, CA 
						Posts: 2,162
					 Thanks: 2 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 AHHHwwwwwwwoooooooooooooooooo! 
 Eventually, the bearer turns into a werewolf. 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
 |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 03:30 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: AHHHwwwwwwwoooooooooooooooooo! 
 Specifically, a skinshifter, monster #400, which is recruitable by MA Vanheim. All magic is retained, so the commander can be used as a researcher just fine. He's just useless as a battle mage since he will only charge directly into combat due to the autoberserking from the amulet. |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 04:44 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: AHHHwwwwwwwoooooooooooooooooo! 
 Does the amulet cause auto berserk? I thought it just added to the stats. |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 04:49 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: AHHHwwwwwwwoooooooooooooooooo! 
 It adds "Gone Berserk (+0)" to unit special abilities, so the unit will immediately charge any enemy in combat and will not cast spells even if scripted. |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 05:45 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Sep 2004 Location: Irving, TX 
						Posts: 3,207
					 Thanks: 54 
		
			
				Thanked 60 Times in 35 Posts
			
		
	      |  |  
    
	| 
				 Re: AHHHwwwwwwwoooooooooooooooooo! 
 I've never found any use for this amulet. I guess you could put it on a Niefel Jarl, to send him into combat quicker. 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
 |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 05:58 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Oct 2006 Location: Canberra, Australia 
						Posts: 409
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: AHHHwwwwwwwoooooooooooooooooo! 
 it's a good way to kill powerful enemy commanders, give a bunch of them to a bunch of your own commanders, expendable ones, then send them on a suicide mission against the enemy army with the commanders, but then when they go in and get killed themselves you'll get the amulets back, possibly on your own good commanders, it's a very risky item to use by choice because it's cursed! |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 06:46 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: May 2007 Location: Sydney, NSW 
						Posts: 173
					 Thanks: 9 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: AHHHwwwwwwwoooooooooooooooooo! 
 Thanks! I guess my Niefel Giant prophet will eventually become a werewolf prophet xD |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 10:18 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
						Posts: 2,204
					 Thanks: 67 
		
			
				Thanked 49 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: AHHHwwwwwwwoooooooooooooooooo! 
 
	Quote: 
	
		| Juzza said: it's a good way to kill powerful enemy commanders, give a bunch of them to a bunch of your own commanders, expendable ones, then send them on a suicide mission against the enemy army with the commanders, but then when they go in and get killed themselves you'll get the amulets back, possibly on your own good commanders, it's a very risky item to use by choice because it's cursed!
 
 |  This is the most hilarious strategy ever. Juzza, you win.
 
Jazzepi |  
	
		
	
	
	| 
			
			 
			
				October 14th, 2007, 11:32 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Sep 2005 
						Posts: 1,122
					 Thanks: 5 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: AHHHwwwwwwwoooooooooooooooooo! 
 I find it very good on undead thugs. Since undead will not turn to werewolfs. 
 In general it is very good on any thug that donot cast spells before combat. Once they turn to werewolfs you may just tranfer any other equipment to new thugs.
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |