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				October 27th, 2007, 11:46 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		No such list exists, but I could make one perhaps.  I think most of the PD I added are the flak cannon (which is the one thing that will target fighters and missiles and NOT cap ships), the burst gun that the pirates have, the still-needing-to-be-finished future wraith polarized muon streamer, the barely-in-there-desperately-needing-to-be-finished pulse wave weapon, and the drones.  I think that's it, but I may have forgotten someone.  I'll put together a list when I get a chance. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 28th, 2007, 03:57 PM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		
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				ExplorerBob said: 
I'm always paranoid about Esmeralda stealing or destroying my high-end stuff, and wish there was a way to kill her or otherwise evade her with skill; perhaps even have the ability to chase her down and get back all the stuff she stole. 
 
			
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 Esmeralda never made sense to me (esp. on the frigate) so I remove the two lines that let her appear.
 
I haven't missed her at all.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 28th, 2007, 03:59 PM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		
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				Caylin said: 
I prefer the PVC AND the nova cannon.  I also like the the multi missile launcher, but I try to keep a mass driver or some other PD gun in my last slot.  Is there a list of weapons somewhere I can look at even if it is for vanilla so I can see the stats, and most importantly tell what works as PD and what weapons won't target fighters?  
			
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 I like both the multi-missile launcher and the hydra missile launcher.  If I know I'm going to face the pirates or Cambrians I like to load the hydra as it's very effective against them.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 28th, 2007, 05:54 PM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		
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				Alphasite said: 
I like both the multi-missile launcher and the hydra missile launcher.  If I know I'm going to face the pirates or Cambrians I like to load the hydra as it's very effective against them.  
			
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 Sometimes that hydra missile is very effective against the processor too.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 28th, 2007, 05:57 PM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		And as for Esmerelda, both the Lookout Frogs and Toy Robot will stop her.  I can't say that it's 100%, but very often the things she steals show up on a homeworld somewhere. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 29th, 2007, 01:35 AM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		
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				Phlagm said: 
And as for Esmerelda, both the Lookout Frogs and Toy Robot will stop her.  I can't say that it's 100%, but very often the things she steals show up on a homeworld somewhere.  
			
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 Yes, I know they stop her, but 99.9% of the time Esmeralda shows up early and the Frogs and robot don't show up until later, so they aren't much use.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 29th, 2007, 03:24 AM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		All right.  Complaint noted.  I've taken one small step to help with that. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 29th, 2007, 03:48 AM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		Will she ever show up more than once?  And can she escape from your hold if you get rid of the frogs after getting her? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 29th, 2007, 06:40 AM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		The answer to both questions is nope. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 30th, 2007, 01:11 PM
			
			
			
		  
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				Re: Mod: Even Weirder Worlds *** Now 1.01
			 
             
			
		
		
		
		I can't find the thread on your race non-randomization issues. Was it just in this thread? If so, you might want to post it as a seperate thread to lure Fingers into answering your questions.  
 
In the meantime, here's my thoughts of a possible (admittedly kludgy) work-around for the non-randomized race issues you've been having: 
You could publish alternate versions: 1.1A and 1.1B, for example. Make them identical, except for the order of certain entries in the game.ini file. Always make your changes to the A version, and then every so often generate a new B by taking the latest A and swapping around the order of a couple races.  
Kind of annoying, I know, but it's at least a possible temporary solution until Fingers notices these threads and can post an explanation of what's happening and why. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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