.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old November 3rd, 2007, 11:52 AM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: Assassin nations?

I thought commanders don't starve anyway ?
A bit off-topic : while Bane Spiders have potential, I have yet to find any task fit for Spider Warriors (that 2weapon 36res stealthy heavy infantry). Even pretty weak Pythium province defence rips them to pieces, and they're awfully expensive. Why exactly do Spider Warriors cost 30 gold ?! They could be more useful if I support them with flying/stealthy mages, for example a druid with Treelord Staff can cast regeneration, barskin, and berserkers . But so much fuss - is it worth it ? As far as I know there are no spells which work like Barskin for defence - set base defence to 10 or other fixed value (and optionally provide small defence bonus if def is already 10 or higher)
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #22  
Old November 3rd, 2007, 01:28 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Assassin nations?

An interesting thing I noticed today is that Jomon Ninjas have 14 base precision! I think that's the highest precision for any recruitable commander in the entire game.
Reply With Quote
  #23  
Old November 3rd, 2007, 03:53 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Assassin nations?

Several Vanir commanders have base precision of 14, plus some from Air. Other than that, it seems recruitables with more than 13 precision have Air magic.
Reply With Quote
  #24  
Old November 3rd, 2007, 04:00 PM
jimkehn's Avatar

jimkehn jimkehn is offline
Second Lieutenant
 
Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
jimkehn is on a distinguished road
Default Re: Assassin nations?

Sorry BOrsuk, I think you are right about commanders not starving, but I think line units have a lower propensity to starve in forests if they are forest survival capable.
Reply With Quote
  #25  
Old November 5th, 2007, 09:26 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Assassin nations?

Smite is powerful, but you also need precision with it and MR influences the hit.

I've been playing using either of 2 bows on assassins, bow of madness(?) and etheral crossbow. Etheral crossbow is more effective, but I still lose assassins to mundane commanders. Haven't managed to get my assassin with the crossbow to target a pretender or major commander yet.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #26  
Old November 5th, 2007, 10:03 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Assassin nations?

I think Smite is 100 precision. MR is the key.
Reply With Quote
  #27  
Old November 5th, 2007, 04:08 PM

Stryke11 Stryke11 is offline
Sergeant
 
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
Stryke11 is on a distinguished road
Default Re: Assassin nations?

You've seen the Ethereal Crossbow work? I ask because I never see an attack sprite of the commander and no quarrel like a regular bow. I was beginning to think they were bugged. I even looked at enemy armies very closely for unexplainable deaths.
Reply With Quote
  #28  
Old November 5th, 2007, 04:25 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Assassin nations?

Almost any forgable bow+eye of aiming(please ensure the assassin has atleast 2 eyes before giving him this+boots of quickness=generally great assassin.

Most forgable bows either have good damage, a good effect(feeblemind, entangle ect) or multiple shots, making them great for assassins.
Reply With Quote
  #29  
Old November 5th, 2007, 04:35 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Assassin nations?

How about bow of war+eye of aiming+boots of quickness. 26 ranged attacks per combat round?

He might make a good assassin.

Also, he could probably kill any bodyguards the target may have.
Reply With Quote
  #30  
Old November 5th, 2007, 05:45 PM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Assassin nations?

I've seen etheral crossbow work with an assassin. Nothing exciting, opponent just disappears in a blink. I had to replay the very first one a couple of times just to comprehend what happened.

I think that my assassin should be 100% successful with it, but that has not proven to be the case. I guess the problem is accuracy combined with not firing every round.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.