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  #11  
Old November 3rd, 2007, 06:08 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

#landname 138 "Mnace"
#terrain 138 0
#population 1000

--> I did things like this to all provinces (the pop 1000 part)

why does the game still have only province with 3-8 K pop and 30 K in home provinces?

also:
#allies 31 23
nation 31 is city guard, the ones I didn't want to start expanding with their 4 provinces with 80 troops...
first thing I encounter are rapidly expanding city guards.. their stats are obviously going sky high.. so this won't do.. any solutions? Or should I remove them as faction and just put the armies as indies on the gates (which would mean the king and church could expand beyond the gates the city guard is blockign.. which would be.. another bad thing)
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  #12  
Old November 3rd, 2007, 06:14 PM
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Zylithan Zylithan is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I think you hae to do #setland <prov#>
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  #13  
Old November 3rd, 2007, 06:59 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

thanks that did indeed do the trick

still need help with the city guards though.. how to prevent a player from expanding OR how to prevent 2 strong nations from passing certain chokepoints (without making it impossible to pass them yourself later on)?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #14  
Old November 3rd, 2007, 07:27 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

i think there are many numbers for independants, not just 23. that's my only guess.

the idiot/easy but tedious method:

set 31 to be allies with every number 1-100. if there are some nations you know the # for and dont want to be allied, omit them.

i would think this would do it. i have never done this, so, thats my best help
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  #15  
Old November 3rd, 2007, 07:39 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I can't believe that will work nearly all nations are accounted for.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #16  
Old November 3rd, 2007, 08:01 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

doesnt hurt to try. it would take <5 minutes, and i think youd probably have your problem fixed. you can even skip all the numbers you know it isnt
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  #17  
Old November 3rd, 2007, 09:10 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

didn't work.. I'm onto something else now though which does what I want.

new problem

#landname 101 "Market Gate"
#terrain 101 512

#land 101#population 1000
#owner 31
#poptype 49
#commander 70#comname "Sergeant Fidler"#units 15 38#units 15 39
#commander 224
#units 30 29
#units 60 31

#landname 102 "Eryx"
#terrain 102 0

#setland 102#population 1000
#landname 103 "Acyste"
#terrain 103 0

#setland 103#population 1000
#landname 104 "Tenvir"
#terrain 104 0

#setland 104#population 1000
#landname 105 "Exibothia"
#terrain 105 0

#setland 105#population 1000
#landname 106 "Pnophia"
#terrain 106 0

#setland 106#population 1000

#landname 107 "The Market beyond the Walls"
#terrain 107 0

#land 107
#population 1000
#knownfeature "Fountain of Fire"
#knownfeature "Frozen Fountain"
#commander 529 #comname "Fire" #units 5 594
#commander 529 #comname "Heat"
#commander 99 #comname "Water" #units 5 408
#commander 99 #comname "Cold"
#nostart 107

I use the lines above
BUT
the elementals (unit 594 and 408)
end up in province 101

province 107 is completely EMPTY
and provine 101 (and several other "gate" province which have simiral set-up) only has the which-hunter (commander 224) and not commander 70. the which hunter is now named (which if you see what i posted above shouldn't be.. I don't know if he'd named fidler, he could be named strings the name of yet another commander 70 (which is a black lord)


so
1. where have the black lords gone? (I've checked 3/6 gates, only which-hunters no black lords)
2. why is the which hunter named?
3. why are the elementals in prov 101 and not in 107
4. where are the commanders of province 107 (I guess them being gone is why they elementals are in 101)

PS BEFORE I ADDED THE NAMES TO the characters at least the elementals and the commanders of province 107 where in the right place (only I had small elementals then not the big ones I use now)

I know it must be a simple mistake but I'm looking and not seeing it
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #18  
Old November 3rd, 2007, 09:38 PM
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Zylithan Zylithan is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

um. i think each # has to start a new line? maybe not. worth trying?
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  #19  
Old November 3rd, 2007, 09:53 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

no that certainly is not it, look in any mod file and see the landnames and neighbour stuff.. all in as few lines as they can get it 100's of # per line
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #20  
Old November 4th, 2007, 12:30 AM

Sombre Sombre is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I thought you were banned or something,... did you manage to prove your copy was legal?
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