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November 5th, 2007, 09:55 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
Your suggestion for checking the status of all games is a good one and I'll add it to my todo list.
Same goes for the auto save feature.
As for the save turn not working. First, please note that it doesn't actually copy the turns. It creates a bzip2 tarball containing the turn puts it at the location specified in settings under directory "game name"/"turn number". Then if all that is successful it shows a message similar to the one attached to this post.
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November 5th, 2007, 12:11 PM
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Captain
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Join Date: May 2004
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Re: GUI for probing turn status
Ah, you had configured the game wrong! (A typo in the game's name.) Works fine after correcting it.
While figuring that out I noticed that the log-file is quite cluttered with your debugging. You might wanna empty that, again for the aesthetics
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November 5th, 2007, 05:15 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
You're right about the type, I have stumbled into the same error and failed to mention that earlier. sorry for that.
About the log file, are you sure you aren't running the debug version of the program?- If you are sure then you see the log because of some uncaught exception in the code (I only write severe logs in the non-debug version). So if the log bothers you, just erase it and you won't see any logs again.
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November 5th, 2007, 06:52 PM
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Captain
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Join Date: May 2004
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Re: GUI for probing turn status
It's not the debug-version. (Unless they are mixed up in the package ) When I tried to save my turn with the invalid path and quit the program, it did report that it wrote something in the log (py_eye_gui.exe.log). It shouldn't? Well, I don't really care now that it works
And what I mean with clutter is that said log-file is like 800 K in size already in the zip. I don't think you intend to have it there at all, since it's just a bunch of logs from when you tested the program or something. Not that it matters, of course, but it's prettier without.
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November 5th, 2007, 07:52 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
I have fixed the issue of failing to save turns by handling it gracefully. Now instead of an error log message the program will open a window with a message that it can't save the game. The fix will be included in the next release (with your recommendation added)
ok, now I understand your comment about the log. You're right of course, thanks for the heads up.
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November 6th, 2007, 09:26 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: GUI for probing turn status
Sounds great!
Geez, maybe I can beg a Mac-using programmer to follow your lead!
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November 7th, 2007, 05:07 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
Hey Pasha,
The program also works for MAC, though I haven't tested it on one. It is working for Linux and Cygwin. My intention was to release a source distribution but I have some learning to do before I can make that work and, as it so happens, I'm on family vacation with limited access to my development environment. But next week when I'm back I'll make this happen so that MAC and Linux users could also use the program.
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November 8th, 2007, 01:27 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: GUI for probing turn status
Hey, attached is an icon for the program if you want one. (Since I'm so shallow, I couldn't bear seeing it without one, as it's a program I use every day ) The motif is that lovable scamp, Umor, hugging an eyeball.
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November 8th, 2007, 04:48 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
Wow, its a very nice icon indeed, Thank you!
But how does attaching an icon to a program work in windows anyway?
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November 8th, 2007, 05:22 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: GUI for probing turn status
Well, I just made a shortcut to the program on my desktop: that one can have an icon assigned to it via properties. I have no idea how one would attach it to the actual program, though
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