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  #71  
Old November 5th, 2007, 04:00 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Somehow the game is not able to accept my pretender.
The message from llamaserver looks like it is set up wrong as it reports the game is already full.
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  #72  
Old November 5th, 2007, 05:35 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Quote:
Hadrian_II said:
Somehow the game is not able to accept my pretender.
The message from llamaserver looks like it is set up wrong as it reports the game is already full.
Same here, getting EpicHeroesII is full.
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  #73  
Old November 5th, 2007, 06:41 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I sent Lllamabeast an Email. Hopefully he can get it going.

Edit: Lllamabeast fixed it. Server should accept Pretenders now.
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  #74  
Old November 5th, 2007, 11:32 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Tada, a map.

Every start has at least five neighbors and every pair of starts is separated by at least 3 provinces (that was as spread out as I could make them.)

There was a little less ocean on this one that I was aiming for, but it was arranged in such a way that I could place three fair starts, and the ocean has good access to a fair amount of land (in the southwest corner as well as in the north-middle). The sea should be very violent early on, but the winner in the water will be in excellent shape; water players should be ready for an early game every bit as violent as the land players.

I can fudge the starts a bit with placed iron mines but I don't think it'll be needed.
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File Type: zip 561966-Epic2C.zip (7.32 MB, 107 views)
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  #75  
Old November 5th, 2007, 11:54 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Much thanks Dr. P, alway a pleasure having you in a game whipping up a new map!
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  #76  
Old November 6th, 2007, 02:59 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I like the shape of the map a lot. Hats off to Dr. P!

Just so everyone knows, I have requested Dr. P to edit out the waste provinces. I always felt it was an unfair hindrance on Cradles of Dominion and Aran to get a starting spot near waste provinces, while other players had farms and forests.

In Epic Heroes I edited battlemap to eliminate all waste, and I felt the starting positions in that game were as equal as I could make them in terms of income/production. And we will endeavor to achieve that same result here.
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  #77  
Old November 6th, 2007, 10:56 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Dr. P is going to make all waste provinces farms. They will still look like waste on the map-but they will be coded to be farms.

The stone henge and volcano symbols are being coded" many magic sites" Meaning you likely want to risk a war to grab these if you land near one.

Pretenders are due Thursday Morning. Please get your pretenders in!
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  #78  
Old November 6th, 2007, 02:24 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Yeah I sent the pretender but didnt get a confirmation. I at least put the e-mail adress right and the game name is on the subject. Hope im not hurrying too much but the llamaserver instructions said few minutes but no confirmation yet. Did I do something wrong?

Oh and nice map by the way Dr.P.
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  #79  
Old November 6th, 2007, 04:36 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Basically you just email your newlords folder that has the correct race pretender in it. You will get a confirmation whether it is done correctly or not if you send it to right email address.

pretenders@llamaserver.net
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  #80  
Old November 6th, 2007, 08:07 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I don't see the Kitchen Sink mod in the Preferences section? I can enable the other two but this doesn't seem to register?
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