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November 6th, 2007, 06:15 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Invisible Swarm 2 - recruiting
That turn (10) has come.
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November 6th, 2007, 07:06 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
Hostile actions may be ordered, not this turn, but starting next turn you can do that.
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November 6th, 2007, 07:18 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm 2 - recruiting
'ey, isn't this one still peaceful? At least, that's the way I calculated it in my earlier post: 10 peaceful sets of orders. Thus, this turn would still have enforced peace, and the next would be the real start of hostilities. Dude, I laid it out so that you'd correct it beforehand
Quote:
This enforced peace lasts for 10 order-cycles: that is, you can input orders that do not abide the Pantokrator's decree from turn 11 onwards.
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November 6th, 2007, 08:38 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
Oh.. um.. yes, don't listen to me, listen to Jurri! I will edit previous post.
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November 6th, 2007, 10:52 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm 2 - recruiting
wait, what? we can't attack until next turn? ok lol
edit: CUnknown, feel free to take that one province (0 pd) this turn. sorry about that other little "event" - bandar spanked a small expansion force of mine earlier...
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November 7th, 2007, 01:03 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Invisible Swarm 2 - recruiting
New turn is up!
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November 9th, 2007, 05:09 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Invisible Swarm 2 - recruiting
New turn.
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November 10th, 2007, 08:49 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm 2 - recruiting
Hi
I noticed the timer has been reset. That's ok by me, if someone requested it, but I was just wondering.
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November 12th, 2007, 06:59 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
Archae - um, no.. no one requested it, but I don't like to see people stale. It turned out that Pythium staled anyway.
Wraithlord has informed me that he will be out from the 15-18th this month (a few days from now), so I will turn off the timer during that period.
I like games to go quickly, but I'd rather have everyone play their turn if possible. Plus, real life is more important than a game anyway, I don't want people to have to worry if they need to go out of town, just let me know and I can turn off the timer.
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November 12th, 2007, 10:27 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm 2 - recruiting
ah, I was wondering why you were now answering my post from a couple days ago - I see we're having another 24 hr extension - i just like to be notified in the thread so I know it's not a server error or some such.
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