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  #111  
Old November 11th, 2007, 02:23 PM

Evilhomer Evilhomer is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Sorry for the inconvenience, I was looking forward to having a darkness hero with my vestals . Now someone else has the chance to play
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  #112  
Old November 11th, 2007, 08:44 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

well i asked llamabeast and tuidy so far-both no can do.

Anyone know anyone who wants to play ma ermor or one of the other unclaimed races let me know quickly.
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  #113  
Old November 11th, 2007, 11:18 PM

Sieger Sieger is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I agreed to take over MA Ermor.
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  #114  
Old November 12th, 2007, 10:39 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I have asked Llamabeast to start the game. When he gets the time to set it up, we will be receiving out first turn.
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  #115  
Old November 12th, 2007, 11:40 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I do not have admin. control over anything yet. But once I do I will be turning the host interval to 48 hours. Presently llamabeast gave every 3 days to do their 1st turn. But quick host is on. if you have no issues with map/mod we can try and beat that 72 hour deadline!
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  #116  
Old November 13th, 2007, 12:29 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

It will get really bloody on land from what I see. There are no natural barriers like mountain passages. As a water nation I would like to see some frequent reports on what is going on land
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  #117  
Old November 13th, 2007, 07:41 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Ah this is sad... its taken so long to start I think i've forgotten my pretender password. Lets try a few more likely combinations. I think I was feeling way too clever by half that evening.

Got it! Its CASE SENSITIVE!
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  #118  
Old November 13th, 2007, 08:43 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

that is the one thing i disliked about the map-no natural barriers. It is a solid map, but there really should have been no movement allowed through mountains. Dr. P is a quick expander, so I am sure the map reflects his desire for early expansion.

Turns are sent in to turns@llamaserver.net

Llamabeast has a long post on how to play games on his server in this forum if anyone is having trouble.
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  #119  
Old November 13th, 2007, 08:46 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Ok, I got admin. powers and set the host to 48 hours. There is a long delay on the 1st turn only to make sure newer players figure things out.

After turn 1 hosting will be on 48 hours. Quickhost is on, so if everyone gets in their turn, the game will still move rapidly in the early phases.
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  #120  
Old November 13th, 2007, 08:49 AM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I like the map.

Good one Dr.P
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