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November 12th, 2007, 04:23 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Mods
I'm a fan of the banners and streamers mod as well.
I'm really not familiar with the CB mods (i don't have a concern), were can I go for an overview of the changes? Thanks
__________________
Power is an illusion...
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November 12th, 2007, 04:48 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Mods
I'd be happy to give the banners mod a whirl. I have never used it, and it would be fun. I hope they'll look sassy on my map.
Bluebird's suggestion is a good one. I will email everyone a zip of the needed mods tonight. I will include the read-me files that I have about the CB-mods. I am not sure how updated the read-me's are (I am wreckless and have never read them), but they will provide some information about the changes.
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November 12th, 2007, 06:39 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Mods
Am I missing something or do I still have no nation? I would like to know what I will play so I can play a few turns with that nation and design a pretender etc.
Plz let me know.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 12th, 2007, 07:04 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Mods
Hi Aezeal:
You are missing nothing. I have not been able to give out nation assignments because I am waiting for a player or 2 to give me their top 5 choices for nations to play (I am not sure that I will use that system again). Hopefully, when I get home, I will have the information I need.
Pasha
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November 12th, 2007, 08:27 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mods
How about anyone not getting there top 5 in by a certain date get a random nation pick in future?
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November 12th, 2007, 08:41 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Nation Assignments
Hello:
Please include "Epotara" in every email you send me about this game. That way, my email filter will sort the email properly.
Here are the nation assignments for the upcoming Epotara game:
1. Abysia - Sir Dr D
2. Agartha - Lazy Perfectionist
3. Arco - Aristander
4. Atlantis - Pashadawg
5. Caelum - Morkilus
6. C'Tis - Stelteck
7. Jomon - DonCorazon
8. Man - Ramshead
9. Marignon - Aethyr
10. Midgard - Aezeal
11. Mictlan - Dragonfire11
12. Pan - Archaeolept
13. Patala - Cainehill
14. Pythium - Ironhawk
15. Tien Chi - Meglobob
16. Ulm - djo
17. Utgard - Bluebird
I will send the mods and other instructions in a separate email.
Let's shoot to get this game started by Friday, November 16, 2007.
Thanks.
Pasha
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November 13th, 2007, 10:18 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Nation Assignments
Ouch - Utgard. And I always have problems managing the food supplies anyway :-)
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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November 13th, 2007, 10:54 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Nation Assignments
Obviously, players are free to trade nations if they choose. Just do it in time to start on Friday.
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November 13th, 2007, 11:04 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Nation Assignments
Nope, I love the challenge. And there is nothing that GROWTH 3 cannot fix.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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November 14th, 2007, 10:22 PM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: EPOTARA (PBEM Game) - Open
Hi everyone. I'm brushing the dust off my game and my brain.
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