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November 26th, 2007, 04:46 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Stygian Desert
Version 0.13
This is Stygian nation MA.
It includes hot fixes for blessing type spells by Dr. Praetorious.
Al'gunahkar autosummons "Armed Yilan Tanri", domsummons "Yilan Tanri", "Armored Yilan Tanri" & "Armed Yilan Tanri" and calls "Flesh Golem".
Ancient Al'gunahkar summons even more undead: he autosummons "Armed Yilan Tanri" & "Armored Yilan Tanri", domsummons "Yilan Tanri", "Armored Yilan Tanri" & "Armed Yilan Tanri" and calls "Flesh Golem".
Last edited by Amos; November 21st, 2008 at 11:00 AM..
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The Following 3 Users Say Thank You to Amos For This Useful Post:
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November 27th, 2007, 01:11 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: New Nation: Stigian Desert
My god Amos, how do you do it? How do you consistently come up with stupendously awesome graphics and ALSO come up with original and seriously interesting races to play with? Thou art truly god.
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November 27th, 2007, 04:21 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: New Nation: Stigian Desert
No negative comments? I like negative comments (gives me something to fix).
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November 27th, 2007, 05:05 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Nation: Stigian Desert
My negative comment is there are too many good mod nations now ;P
Seriously though, I'm going to give this a go with your other MA nations in some SP action a bit later.
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November 27th, 2007, 11:03 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: New Nation: Stigian Desert
Ver. 0.02
Added a Hero;
Added patrol bonus to "Neophyte Sentinel" and "Sentinel Commander".
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November 27th, 2007, 02:47 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Thanked 16 Times in 7 Posts
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Re: New Nation: Stigian Desert
Ghads! That is one scary assassin you've got there Amos. One of them took out a 400 GP Lord of Tzeentch wearing Chaos armor in two rounds. He died in the process, but still, yikes! Don't change it (someone needs to keep chaos down). But realize that that assassin is a Major strength of this race. (Of course you probably do realize that.)
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November 27th, 2007, 04:07 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Nation: Stigian Desert
I made him as a possible counter to Angels and Nephilim lords. Dark Punisher is unbeatable in hand to hand but high level Angels take him out easily with a spell. I wanted someone who can close the distance and attack before an Angel fires a spell (of course that will only happen if human is playing the Angels, otherwise they cast alot of worthless spells and get killed).
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November 27th, 2007, 07:30 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: New Nation: Stigian Desert
No negative comments here
Isn't it possible to mod starting scales constraints for modded nation, like at least death 2 for desert?
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November 27th, 2007, 08:05 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Nation: Stigian Desert
Added spell "Wendigo Transformation".
Quote:
Isn't it possible to mod starting scales constraints for modded nation, like at least death 2 for desert?
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I dont think so. Maybe that should be one of the requests for the devs.
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November 28th, 2007, 02:03 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Nation: Stigian Desert
Version 0.03
Added "Nazar Goz" demon of decay;
Changed "Wendigo" sprite;
Gave "Al'mezar" castle defense bonus.
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