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December 1st, 2007, 04:57 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle Research
Hum I have nothing against hard research but the settings are announced default since a long time (also some nations may need magic more than others to fight the garrisons) so I don't want to change this setting just before start unless nobody is against (anyway as there are no news of Evilhomer or Solmyr we may have time to decide, perhaps we'll need to search another player).
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December 1st, 2007, 05:23 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: King of the Isle Research
...Which is why I didn't bring it up; we're already so close to starting, and it's not a stance I feel strongly about or anything.
I'm happy to play with either normal or difficult research, but I would prefer difficult if the option becomes available. (I don't want very difficult though! ; )
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December 1st, 2007, 08:45 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: King of the Isle Research
i would prefer normal magic myself
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December 1st, 2007, 08:59 AM
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Corporal
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Join Date: Nov 2007
Posts: 77
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: King of the Isle Research
normal for me too
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December 1st, 2007, 09:23 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle Research
So research will be normal.
Solmyr will send a pretender today, we'll probably start tomorrow.
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December 2nd, 2007, 10:22 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
Don't play your turns for the moment, there is a VP problem (one was added) so we'll probably restart.
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December 2nd, 2007, 11:07 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: King of the Isle
Restarted, hopefully it's better this time?
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December 2nd, 2007, 11:13 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
No second VP found (I hope I've not missed one). So we can start.
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December 2nd, 2007, 01:31 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
Made a little mistake when setting the turn limit, as llamabeast had already set the first turn for tuesday (but "24hr limit" was displayed on admin page), so when I changed for 48hr it postponed the deadline of turn 1 to wednesday (anyway, not important as I think all will send their orders far sooner).
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December 2nd, 2007, 01:41 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: King of the Isle
I would even prefer 25hr turn limit for 10-15 first turns, especially with anti-rush protections built into the map.
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