|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 8th, 2007, 09:41 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2005 Location: west of DC 
						Posts: 587
					 Thanks: 6 
		
			
				Thanked 13 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 16 
 Based on our observations, Ulm believes that Patala tried to dance with Turmoil Three, and the lady had her vicious way with him.  The capital is naught but a town, and we saw evidence of recent foreign occupation when we arrived.  We admit to being opportunistic, but the credit goes mostly to fate.
 However, the monkeys make $%&@ strong fortresses.  Our troops are spending too much time encamped around their walls.  We are not amused.
 |  
	
		
	
	
	| 
			
			 
			
				December 8th, 2007, 08:25 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 16 
 Hmm my next turn might spell the end of a certain giant fortress... depending on how strong their pretender actually is, but I have a fair force camped outside their fortress so I'm pretty confident.. and shapeshifters never die in one turn so that is nice against mages.. the giants themselves must be in huge numbers to stop my army and I don't think they have enough..
 we'll see. there remains a sort of army retaking certain provinces.. but that is only a question of cornering them.. if they have badluck with avoiding my chasing armies they'll be gone.
 
 Then I can hunt the remaining indies in my region.
 
 is anybody willing to share whom they are warring with? (I have my sources of course but still for the sake of diplomacy I'm asking anyway)
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
	
	
	| 
			
			 
			
				December 8th, 2007, 08:55 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2006 
						Posts: 2,198
					 Thanks: 90 
		
			
				Thanked 32 Times in 22 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 16 
 The lands of T'ien C'hi are at peace.
 Indeed the lands in my part of the world are so peaceful my barbarians are growing there hair long and talking of free love.
 |  
	
		
	
	
	| 
			
			 
			
				December 9th, 2007, 09:51 AM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 16 
 declare war on someons I'd say.. I've notices that taking undefended provinces from another player gives EVEN LESS losses than conquering indies .. 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
	
	
	| 
			
			 
			
				December 9th, 2007, 10:07 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2006 
						Posts: 2,198
					 Thanks: 90 
		
			
				Thanked 32 Times in 22 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 16 
 
	Quote: 
	
		| Aezeal said: declare war on someons I'd say.. I've notices that taking undefended provinces from another player gives EVEN LESS losses than conquering indies ..
 
 |  Errm...you just haven't met the right player yet...     |  
	
		
	
	
	| 
			
			 
			
				December 9th, 2007, 04:20 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 16 
 at start most armies are expanding not defending that is right in nearly all cases.. sure.. at a time they'll turn those armies around and then you just have to hope you are stronger  
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
	
	
	| 
			
			 
			
				December 9th, 2007, 07:11 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 17 
 Turn 17 is out.
 Deadline is Tuesday night.
 
 Pasha
 |  
	
		
	
	
	| 
			
			 
			
				December 10th, 2007, 08:34 AM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 17 
 A proclamation from Midgard
 The Utgardian giants have lost their capitol and are now wandering around the world. If you have any mercy you will put them out of their misery on sight and not let them hurt themselves or others needlessly.
 
 Greetings
 Aezeal of Midgard
 
 PS my nation is currently not having war.. is someone needs assistance somewhere .. ask and I'll see what I can do, in the meanwhile I'll convert some indies to my religion.
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
	
	
	| 
			
			 
			
				December 11th, 2007, 07:31 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 17 
 Noone wants my  involvement in a war.. then I'll have to find my fun myself I guess... 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
	
	
	| 
			
			 
			
				December 11th, 2007, 11:17 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Turn 18 
 Turn 18 is out.
 Deadline is Thursday night.
 
 Thanks.
 
 Pasha
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |