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December 13th, 2007, 05:27 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: Forseti (Open)
IndyPendant, I think what you are describing is exactly how starting positions should be determined and allocated, I'm all for it.
A starting position for all players that is as neutral and unbiased as possible is essential for any good and fair game (or fight, if you will )
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December 13th, 2007, 05:35 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Forseti (Open)
Sounds good, LP.
Sign me up for Bandar Log.
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December 13th, 2007, 06:25 PM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
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Re: Forseti (Open)
Ah yes parcelt, my poor eyes (=brain).
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December 13th, 2007, 08:16 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Forseti (Open)
RE: IndyPendant & Map
I have no objections to IndyPendant's offer. However, I would like to remind people I am administering the game, and _not_ playing in it.
So, I see three options.
1). Random start positions
2). Public non-random start positions by IndyPendant
3). Private non-random start positions by me. These can be nation-specific, or not.
I have no personal stake in the matter, so we'll go with whatever you guys decide unless an executive (read: nobody else makes up their mind) mandate is required.
I'm more concerned with how many players will join, and etcetera. Feedback on that is appreciated, but the default plan is:
Plan A). Wait a week. If no other sea nation joins or recruitment is slow, we'll go for the lower number of players. If another sea nation joins or we are close to our target, we'll go for the larger number.
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December 13th, 2007, 09:21 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
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Re: Forseti (Open)
Hello I would like in. I would like to play Jotunheim please.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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December 14th, 2007, 12:12 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Forseti (Open)
Marignon please
__________________
Power is an illusion...
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December 14th, 2007, 03:15 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Forseti (Open)
We're at seven now. I'll aim for the 12 player setup, then.
These games really do fill up faster when I kick em into their own thread. Since you came up with the original idea for this game, IndyPendant, would you please come up with the starting positions and share them? After you're done with that, I'll upload a nice mod package, unless everybody already has all the necessary components?
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December 14th, 2007, 05:01 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forseti (Open)
I'd like to join as Mictlan, please.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 14th, 2007, 05:08 AM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Forseti (Open)
I have made my choice. It is time to see if legions of Pythium equals their fame.
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December 14th, 2007, 05:14 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
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Re: Forseti (Open)
Nope, I don't have CBM. And all the links in the post are broken. So i for one would like your (mod) package LP.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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