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December 27th, 2007, 11:12 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Ulm Dead
Man is looking like he is staling again. He will be set to AI if he stales a 2nd time. One thing I dislike is players abandoning the game when they are losing a war. While there is no expectation that a player fight a hopeless war to the bitter end, have the courtesy to set your race to ai if you have no desire to continue playing.
It is time consuming for the host of a game to set a player to ai. And if you have a password(which you do not need in a llamaserver game), then only llamabeast can set your race to ai.
Given the number of game he hosts, that is an unfair burden to place on him.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 27th, 2007, 12:15 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Ulm Dead
Kindly do not presuppose I am passing because I'm under attack.
I had thought there was a break over Christmas, I have not had ready access to the internet and the game, but I don't have much time to sort stuff out now.
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December 27th, 2007, 01:01 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Ulm Dead
For what it's worth there also appears to be a bug with my PD.
The longbowmen have been replaced by slingers, and the tower guard I think I should get have been replaced by generic heavy infantry.
I've quickly shoved something in for the time limit so I don't stale out again.
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December 27th, 2007, 01:05 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Ulm Dead
Sorry for the miscommunication(:
In the future I guess i will make sure games do not host on Xmas day even if no one asks for a delay. Extensions over the holidays will be liberally granted, but I did not just automatically pause the game.
Some people likely have more time to do turns over the holidays, rather than less. In any event, I did not want to pause the game if everyone wanted to keep playing.
So if you want the game paused, please post on the thread. Holiday extensions will be liberally granted.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 27th, 2007, 07:09 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Ulm Dead
Man's pd is not affected by Epic Heroes Mod, or the Kitchen Sink Mod. And I doubt seriously that WH Mod affects it.
I have not played Man since the 3.10 patch. But I do not think Man's pd gets longbows until level 20?
I do think you get Tower Guards before 20 though.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 27th, 2007, 07:25 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Ulm Dead
Xietor:
I think longbowmen are even at level 30, tower guards are not fast too. Small Man PD is considerably weak ,but the higher one is really strong.
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December 27th, 2007, 08:14 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Ulm Dead
PD always changes at level 20, not any other level. So if Man gets longbowmen, as seems likely, they come in at level 20.
I am pretty sure that Man's PD under 20 is just slingers and heavy infantry. I don't think it's that great. One of us could just check our manual though.  (Mine is up a whole flight of stairs!)
In any case Xietor is right that the mods would make no difference to PD, and anything else affected it is also very unlikely.
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December 27th, 2007, 08:18 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Ulm Dead
I picked up some of the Tuatha invading Man and longbows would have made no difference. I think all nations PD is useless vs Baalz's thug raiders. Rest easy knowing this, everyone! 
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December 27th, 2007, 08:18 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Ulm Dead
Ok,
I just did a test. Man's pd under 20 sucks. Militia, slingers, spearmen.
But at 20 they get a bard, and 1 tower guard and a longbowman.
So if you have a 30 pd, you have a bard, 11 tower guards, and 11 longbows. Not too bad. Under 20 though, do not rely on the pd.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 27th, 2007, 08:23 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Ulm Dead
If I were Man i would do a test and see if seeking arrow hits stealthed commanders.
If so-problem solved(unless they all have amulets missile protection-unlikely). Though depending on the hps of the raiding commanders, it may take more than 1 seeking arrow to dispatch.
And if it takes more than 1, may not be worth the cost to kill one. Mind hunt oth, at 2 s gems a cast, is quite a bargain! 
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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