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  #31  
Old January 3rd, 2008, 09:33 AM
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Burnsaber Burnsaber is offline
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Default Burning Heroes

And I'm done! Attached is a "Burning Heroes" - mod. It is basically WH 1.8 with my heroes added, combined with some structure changes to the WH mod itself (I basically alphapetized the .dm file and readme, the orginal ordering is a chaotic mess). It is 100% playable, although it was orginally intended for QM's eyes only, but some heroes are pretty weak since I wasn't able to use #onebattlespell with them yet.

Oh, QM. I didn't include the Brothers of War in this, so you'll have to add it yourself.

Some heroes that are included in it, but I haven't shown yet.

I "scrapped" the orginal idea for the Big Ape hero, and made three versions of him.

http://xs123.xs.to/xs123/08014/KingoftheJungle.JPG
He is a hero for Kailaisa. He has animalawe.

http://xs123.xs.to/xs123/08014/ImprisonedKing.JPG
Now he is a hero MA Mictlan

http://xs123.xs.to/xs123/08014/AncientApe2.JPG
And then he returns as a hero for Patala. He gets one bloodslave per month.

Then I whipped (pun intented) him for LA Agartha.
http://xs122.xs.to/xs122/07526/Dragontrainer.JPG

He summons these (2 per turn)
http://xs122.xs.to/xs122/07526/Whippeddrake.JPG
It has berserk 3, which is pretty good for Cave Drakes, sine it icreases their already impressive natural armor, and takes care of the low morale and attack.
Attached Files
File Type: rar 573754-burningheroes.rar (142.1 KB, 208 views)
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See this thread for the latest info concerning my mods.
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  #32  
Old January 3rd, 2008, 02:24 PM
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Default Re: Burning Heroes

Cool, thanks Burnsaber.
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  #33  
Old January 7th, 2008, 10:25 AM
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mathusalem mathusalem is offline
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Default Re: Burning Heroes

really cool stuff !
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  #34  
Old March 9th, 2008, 09:11 AM
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Default Re: Burning Heroes

QM, it looks like this here mod is in need of a new update with v3.15.

There's a new hero for LA Abysia, Ba'an Rachis the Slayer Dragon who needs his WH boost. There's also a problem with the Champion of the Horn because it looks like double dashes ( -- ) can't be used to comment out lines. The commands are still read. So that one appears in the pretender list for everyone because it's copystatted from Mother of Lions.

Probably needs the # characters removed from the beginning of each line.
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  #35  
Old April 28th, 2008, 08:41 AM
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Default Re: Burning Heroes

Quote:
Edi said:
There's also a problem with the Champion of the Horn
Yup. Every nation gets a free Champion of the Horn pretender from Marverni. How considerate of them!
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  #36  
Old April 28th, 2008, 09:07 AM

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Default Re: Burning Heroes

That bug is easy to fix. Just restrict that unit as a pretender to an unused nation slot.

Anyway I guess WH is sort of obsolete, since it's been folded into CBM.
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  #37  
Old April 28th, 2008, 09:12 AM
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Default Re: Burning Heroes

Will that mean that you need to use CBM to use new version of WH?
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  #38  
Old April 28th, 2008, 09:12 AM
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Default Re: Burning Heroes

Not necessarily. Some of us still play the vanilla game, but prefer beefed up heroes. I might well give CBM a go, but on the whole I tend to use Better Indies to cut down on the chaff.

WH just needs an update after the next patch to account for the Hinnom, Ashdod and Gath heroes and the heroes that appeared in 3.15 (Slayer Dragon).

As far as fixing the Champion of the Horn, just deleteing # from in front of each command for him will remove him entirely.
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  #39  
Old April 28th, 2008, 09:16 AM

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Default Re: Burning Heroes

Why would you want to remove him entirely when you can fix the bug with him even more easily?
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  #40  
Old April 28th, 2008, 10:09 AM
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Default Re: Burning Heroes

So, is there going to be a non-CBM version of this mod for 3.15/3.16? I think that there's definitely interest in that.
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