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January 14th, 2008, 08:28 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 28
Ironically, my turns are lately getting a lot easier in this game...
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January 14th, 2008, 08:57 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 28
Hmm? Somebody attacking you, djo?
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January 14th, 2008, 09:18 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 28
Half of my neighbors are attacking me (literally, 3 of 6 of them). I am being euphemistic here; when I say "attacking", I mean "occupying", "pillaging", and "sieging". The "attacking" part has been minimal. Ah, the mighty Ulm war machine, you conquered too much, too fast, and the jealousy of the world will be your undoing.
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January 14th, 2008, 10:26 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Turn 28
We are kicking ourselves for not "migrating" to Ulm earlier. So much uneaten rice that has just been sitting in the unguarded fields. Your other 3 pacifist neighbors should join in our efforts to help make Ulm a more multicultural country!
Which raises the question, where is the mighty Ulmish war machine? If there has been a lack of "attacking" it is only b/c we cannot find anyone to fight. So far the country appears eerily deserted...
caveat: I have yet to look at the latest turn file
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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January 14th, 2008, 10:41 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 28
Ulmish folk are sophisticated urbanites. They congregate in the cities, where there is art, music, and good food. And they know that rice is a weed that grows in swamps before you drain them and let the cattle start grazing. When you arrive in the capital, you will meet the brave men and women of Ulm. But we fear that, as is so often the case, the barbarian hordes will overwhelm the civilized few.
O, pity the world that must endure without Ulm! Pity the Epotara that is to come!
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January 15th, 2008, 01:58 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Turn 28
Quote:
djo said:
Half of my neighbors are attacking me (literally, 3 of 6 of them). I am being euphemistic here; when I say "attacking", I mean "occupying", "pillaging", and "sieging". The "attacking" part has been minimal. Ah, the mighty Ulm war machine, you conquered too much, too fast, and the jealousy of the world will be your undoing.
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Jealousy? We are wounded by your words. We merely wish to bring the light the One into the dank and dreary place that is Ulm.
__________________
Power is an illusion...
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January 15th, 2008, 02:14 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 28
Hey Ulm... I know the feeling
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 16th, 2008, 03:39 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 28
I'm currently sieging atlantis in their capitol and have taken down some of their troops.. I'd be willing to leave tha capitol and let someone else take it if I get help on that front.. sart fighting atlantis in the next few turns and move your army towards their capitol (so I can see you are participating ) and I will willingly leave that place (I can use the troops elsewhere)
The offer stands for all nations, of course it must be reflected in the charts of atlantis.. army and province number should drop significatly
Atlantis is a good prey for those who are adjecent to it.\
1. already in war
2. low income due to sieged capitol (and no 2nd one conquered yet)
3. relative low number of troops.
Help me and we can establish a nice border between our nations halfway on atlantian soil
let me hear reactions please.. all nations on the south of the sea should have huge benefit from this.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 17th, 2008, 07:47 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Turn 28
Midguard troops swim, now?
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January 17th, 2008, 11:34 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 28
Bah! Midgard is easier prey. Attack them! Attack them! We can't be much of a threat (us poor fish people). After all, Midgard is sieging our capital city!
Boo them! Yay us! Be one of the us. Attack Midgard!
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