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January 16th, 2008, 11:05 AM
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Corporal
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Join Date: Aug 2005
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Commando patch (Attached files)
I have created a special little experimental Commando_Patch for Wspww2-2.5, that allows to create "commando scenarios" in special atmosphere of "commando missions" (details in the readme) : new german and allied units, materials, installations, formations, icons, pics, sounds, etc.
Some commando scenarios are coming soon.
All problems reports, suggestions, etc will be considered to improve this patch (please, report here).
Screen of a little german secret research center :
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January 16th, 2008, 11:07 AM
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Corporal
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Join Date: Aug 2005
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Re: Commando_Patch
See below for 1.2 version.
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January 17th, 2008, 05:32 PM
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Corporal
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Join Date: Aug 2005
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Re: Commando_Patch
Here is the version 1.1 of the Commando Patch.
Deleted - Please, see below for updated version 1.2
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January 17th, 2008, 05:37 PM
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Captain
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Join Date: Jul 2005
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Re: Commando_Patch
Cool idea. Does the current version have any scenarios yet?
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January 17th, 2008, 05:43 PM
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Corporal
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Join Date: Aug 2005
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Re: Commando_Patch
No. At this time, I make last verifications to search little mistakes, minor problems, etc.
And I want to know what players wait as supplementary units (I created Cdo aqualungs, barbed-wires, U-boots as destruction objectives, Cdo kajacks, german check-points, FFI traction, etc. but I have perhaps forgotten some ideas)
In some times, I will post a test-scenario (Human player = Allied ; IA = German forces)
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January 17th, 2008, 06:54 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Commando_Patch
Too busy to check it out right now, but sounds good. Do you have parked aircrafts as targets as well?
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January 17th, 2008, 07:52 PM
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Corporal
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Join Date: Aug 2005
Posts: 90
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Re: Commando_Patch
Yes. There are destructions objectives, as : parked aircrafts, V2 bases, flak prototypes, armored prototypes, U-Boots, trains, locks, ships, supply depots, oil installations, etc.
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January 18th, 2008, 02:21 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: Commando_Patch
Bookmarking and looking forward to passing final exams, after that I'll have some time
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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January 18th, 2008, 04:10 PM
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Corporal
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Join Date: Aug 2005
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Re: Commando_Patch (updated version 1.2)
Below is the updated version 1.3 of the Commando_Patch
For all scenarios you create :
Human player = Allied Cdo forces
IA = German forces
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January 22nd, 2008, 10:24 AM
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Corporal
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Join Date: Aug 2005
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Cdo Patch(1.3)
I noticed the following problem with the game , using my "commando patch" in a special scenario : all german units (infantry and light armor) that are placed in the military german camp and in the right corner of map refuse to fight against commando forces, and are always fleeing out of the map.
So, I am in difficulty to continue the work.
The test- scenario is attached to this message.
It needs the 1.3 version of my commando Patch :
http://www.toofiles.com/fr/oip/docum...ndo_patch.html
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