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  #11  
Old February 18th, 2008, 02:28 AM
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Default Re: MA Pangaea strategies

Is it just me or is there a bunch more holy manikin spells in enchantment with the latest patch? Soem gret buffs for them (primarily regen).
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  #12  
Old February 18th, 2008, 05:54 AM
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Default Re: MA Pangaea strategies

They are listed in my manual, so the spells have existed from the release. It might be that they have only been available for LA Pangaea, or you just never noticed them.
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  #13  
Old February 18th, 2008, 06:01 AM
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Default Re: MA Pangaea strategies

I always keep this in mind when massing units.
Normal units cost equal to their gold cost divided by 15.
Whilst all sacred units cost half that (divided by 30).

So lots of pricey mage researchers with no holiness (unlike Dryad) will empty your coffers in no time.
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  #14  
Old February 18th, 2008, 06:34 AM
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Default Re: MA Pangaea strategies

Time to alter the top post.
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  #15  
Old February 18th, 2008, 04:05 PM

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Default Re: MA Pangaea strategies

Gorgons are very powerful, no doubt, but are they really the only option? They limit you to earth and nature, the paths that Pangea get anyway, so you are very limited in magic diversity throughout the game.

Surely there has got to be something to say for increasing magic diversity.
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  #16  
Old February 18th, 2008, 04:44 PM
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Default Re: MA Pangaea strategies

Quote:
Dedas said:
I always keep this in mind when massing units.
Normal units cost equal to their gold cost divided by 15.
Whilst all sacred units cost half that (divided by 30).

So lots of pricey mage researchers with no holiness (unlike Dryad) will empty your coffers in no time.
Thanks for the equation. I will keep that in mind in the future.

The thing with the Pans though, is they bring the freespawn. If you are going with a massed Maenads strategy, you want quite a few Pans to fill out your armies.
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  #17  
Old February 18th, 2008, 05:15 PM
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Default Re: MA Pangaea strategies

Top post has been substantially altered, making it more of a strategy guide.

Comments would be welcomed.
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  #18  
Old February 18th, 2008, 05:56 PM

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Default Re: MA Pangaea strategies

Fever fetishes might also be an option. You've got plenty of nature income and the fetishes supply the fire gems. You also have rejuvenating researchers to juggle the fetishes around on. Remove fever fetish when a casters health becomes too low and switch it to another, allowing the first to heal.

A couple of harpy scouts juggling a bane venom charm can also be used to damage opponents. I did some tests a while back and bane venom charms seem to disease 5% of an enemy army of normal troops each turn.
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  #19  
Old February 18th, 2008, 06:05 PM

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Default Re: MA Pangaea strategies

As an addition, keep in mind the viability of dominion victories: you have stacks of high-stealth H2 priests. to use I won a MP game once with a N4E4A4 Dom9 gorgon; I believe my scales were Turmoil 3 Sloth 2 Growth 3 Luck 2 Drain 2. I got into a pair of protracted mid-game wars with two nations (Ermor, Caelum) in far more magically-powerful positions, and they both went like this:

Fight holding actions with Maenads and various Centaurs to slow down their armies. Use Cloud Trapeze to drop the gorgon on really powerful armies, slaughtering them mercilessly. Meanwhile, sneak 2 dryads into every single enemy province and start preaching like mad. Eventually, they will throw in the towel in frustration with the gorgon, or get dom-killed.

Most of the time, I think my gorgon was kitted out with Rainbow Armor, Weightless Tower Shield or Shield of Valor, Frost Brand, Birch Boots, Amulent of Antimagic, and Amulet of Revig or Pendant of Luck. High dominion and sporadic control of Gift of Health gave her enough HP, and her MR was ~32 in dominion (don't forget Iron Will!), so my only real fears were Drain Life/L4L spam and Gifts from Heaven.
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  #20  
Old February 19th, 2008, 05:29 AM
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Default Re: MA Pangaea strategies

I like to give 2 shields to my Gorgon : a Charcoal and MR or Luck one.
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