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February 19th, 2008, 12:24 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Star Wars Mod - continued
Attached is an 1.20 update for the Star Wars mod.
This update has more items and a few small quests added.
I am trying to add two major quests, but I can't get them to work correctly right now.
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February 21st, 2008, 01:16 AM
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Private
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Join Date: Feb 2008
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Re: Star Wars Mod - continued
I know this is a stupid question, but where do you put the .rar file? I have it in the general game folder and it isn't listing on the Mod list.
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February 21st, 2008, 09:59 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
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Re: Star Wars Mod - continued
The .rar file is a compressed file. You will need a program to decompress it.
Afterwards, place the files in the general Weird Worlds directory.
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April 23rd, 2008, 09:40 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: Star Wars Mod - continued
I have attached the v1.60 of the Star Wars mod.
I have added some music, an item or two, a major quest, and the Hutt race.
Once in a while, I would find a star system without a name, but I can't find why it is doing that.
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June 18th, 2008, 04:36 PM
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Private
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Join Date: Jun 2007
Location: leiden holland
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Re: Star Wars Mod - continued
I applaud the effort you've made with this mod, though I do have one small point of criticism:
The battle music. The first two lines from the operatic opening to the phantom menace "the duel of the fates" gets on my nerves. so i've changed it.
but other than that, good work
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June 18th, 2008, 06:02 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: Star Wars Mod - continued
Yeah, the music can do that. I couldn't find anything else.
Originally, I was only going to have that music playing when the Episode IV and Episode VI Death Stars were in battles, but I couldn't swing it.
I will be doing one more version of the mod, which I was planning on changing some of the sound work.
(It will be some time before I do the the next mod. Most of my time is now used for designing a board game.)
If you find anything else annoying or some mistakes, please let me know.
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June 20th, 2008, 02:04 PM
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Private
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Join Date: Jun 2008
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Re: Star Wars Mod - continued
Amazing mod, well done! Having lots fun playing it...
So many great items, I love the star charts too! :-)
Wish I could add new weapons to the empty slots.
You must have worked really hard making this, wow.
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July 6th, 2008, 03:33 AM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
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Re: Star Wars Mod - continued
It seems it is only me, but after selecting the mission the game crashes badly for me... Any Idea why?
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July 6th, 2008, 10:04 AM
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Private
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Join Date: Jun 2008
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Re: Star Wars Mod - continued
Oh yeah, happens for me as well, I think you have to accept the settings that are set as default then it doesnt crash. I also managed to work it with a couple different settings, but you can't play with large x 3.
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July 9th, 2008, 11:00 AM
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Private
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Join Date: Jul 2008
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Re: Star Wars Mod - continued
I am very excited to try this mod, but it crashes for me everytime I begin, regardless of the settings. It crashes after the intro dialogue "your request for a ship has been granted, blah, blah." The combat simulator works fine, though.
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