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				February 19th, 2008, 09:43 PM
			
			
			
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				 Re: Hidden in Snow 
 From the Dominions 3 progress page... 
	Quote: 
	
		| 19th feb * Hidden in snow reworking. More units, higher cost. Turmoil, magic and luck effects.
 
 |  Cool!  Hate to poke a gift horse in the eye with a pointed stick, but how about the cold scales ... do they actually have any effect on Hidden in Snow?  I know they're supposed to, but it doesn't seem like it (or maybe it's just the randomness).
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				February 20th, 2008, 01:37 AM
			
			
			
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				 Re: Hidden in Snow 
 The first belly-laugh I have ever had from a Dominions post. Nicely done Borsuk. 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
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				February 20th, 2008, 03:52 AM
			
			
			
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				 Re: Hidden in Snow 
 Hear hear Borsuk!
 Also, this development pleases me. As one of the more thematically interesting spells, it was sad to have it on the sidelines.
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				February 20th, 2008, 05:35 AM
			
			
			
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				 Re: Hidden in Snow 
 Cold doesn't have any effect. After all it should be easier to get a tribe when a glacier is melting. Perhaps making it castable only in mountains, but that would be a new feature I'm not sure I would manage program-wise. More of a JK thing. (Actually I'm a bit proud of adding the scale effect in the spell, I wasn't sure I could do it without help).
 Turmoil and magic scales increases the ratio of warriors.
 Luck increases the mage chance.
 Changes to the mage chance makes the first one easier to get and the second less common.
 Approximately an additional 20 units. About 40 seems to be a common random result.
 Cost upped to 75.
 
 Not sure about cost balancing yet. Beta will have to say something, but you can as well if you have opinions on the above info.
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				February 20th, 2008, 05:38 AM
			
			
			
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				 Re: Hidden in Snow 
 Cost upped to 75...eek!  How about making the results scalable based on caster level as an alternative? 
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				February 20th, 2008, 06:05 AM
			
			
			
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				 Re: Hidden in Snow 
 KO, thanks for the info about the scales.
 I don't mind the  higher cost.  More units for one cast instead of several means your caster can spend the next turn researching instead of summoning again.  And it's really nice to have something upkeep-free to spend water gems on, rather than Trolls that exist only to ruin your finances.  Or boring clams.
 
 Unfrozen are really pretty nice: they heal, don't eat, they have nice MR, great HP, and good resistances.  LA Atlantis should love these guys!
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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				February 20th, 2008, 04:49 PM
			
			
			
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				 Re: Hidden in Snow 
 I find it very ironic that in order to get more predictable results from the spell minmaxers will have to take very unpredictable Luck scales .http://www.viruscomix.com/page329.html
				__________________Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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