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  #41  
Old February 27th, 2008, 08:33 PM

Maraxus Maraxus is offline
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Default Re: Looking for 4 modders for fun project

I'd vote for:

Name: Parthia

Themes: Feels like 1001 Nights, big capitol, good castles. Flavor texts of wealth, comerce, etc.
The nation might be ruled by Guilds/Castes representing the elements. Inclusion of Djinns optional.

Supporting Magic: I think none is necessary. Definitly avoid blood. I don't really see Death/Nature needed, Astral might be possible (Money=>Luck=>Astral, but everybody has Astral).

TemplePic: Nr 7 looks best for this concept, Nr 9 second.



edit: @chrispedersen: Sounds nice but I can't really see that merging with the elemental focus.
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  #42  
Old February 27th, 2008, 10:21 PM

Valandil Valandil is offline
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Default Re: Looking for 4 modders for fun project

I'd drop the Djinni, for Dr.P reasons. I hadn't thought it through, but he was right of course.

I like the suggested stuff alot, since its pretty much what I was thinking already. Parthia was the name of a Roman-era middle eastern empire, correct?

I'm working on sprites right now. DM will only take an hour or so, but the sprites might take a couple days. Being a perfectionist is soo dumb (especially when you're never even CLOSE to perfect) ...

Just to check, #onebattlespell is commanders only, no fatigue, gives access to the spell for rest of battle, correct?

re: chrispedersen-
Am I correct in thinking that this is another idea entirly? It's quite interesting, but really not related to elements. Perhaps needs its own thread?
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  #43  
Old February 27th, 2008, 11:12 PM
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Default Re: Looking for 4 modders for fun project

Your correct on how #onebattlespell works, but keep in mind that in order for it to be cast again in combat, the caster must have the paths for it, and it will cost fatigue after the initial casting.

I really like the name Parthia. I also like the idea of making the mod have middle eastern/east euro flavor if no one is opposed. The Middle East is sorely under represented in Dominions, so I think the theme would be perfect for this mod.
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  #44  
Old February 27th, 2008, 11:17 PM

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Default Re: Looking for 4 modders for fun project

Agreed on both counts. Thanks for the quick response on onebattlespell.

I've finished the sprite for the Blue Templar (working name. Its not really a templar.) Sadly, it is a (very) modified version of the Bogatyr, and not totally original. I can't draw horses.
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  #45  
Old February 27th, 2008, 11:34 PM
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Default Re: Looking for 4 modders for fun project

Thats no problem at all. Since the release of the in game graphics, most of my modding is done by modifying the original graphics. It keeps the units looking "dominionish" and it saves tremendously on time.
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  #46  
Old February 27th, 2008, 11:45 PM

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Default Re: Looking for 4 modders for fun project

Its annoying for me though. I'm a decently (well... sort of) competant freehand artist, and the prejudice of an artist against anything not totally original remains.

In other news- it seems that there might be a need for something to unify the extremely disparate groups existing in "Parthia." I'm not quite sure- perhaps a caliphate or somesuch, without ties to the indivdual guilds (temples? castes? Orders?)

edit:
Novitiate Sprite1 Complete (Trident Wielding Medium infantry, only benfit from favour of the waves is +1 def, +2 ap.)

Templar Spr1 Complete, finally. (Lance Armed sacred riders. Not really knights, but lance armed. Still working out their gifts.)

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  #47  
Old February 28th, 2008, 05:27 AM
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Default Re: Looking for 4 modders for fun project

I like the idea of a bustling metropolis, especially if it will indeed be LA, because like I've said previously, I'd like to see this nation in LA and providing contrast to the rest of the age (which is abundant with death/dying/decaying/corrupted nations).
I'm not sure if I like a middle-eastern theme too much. Mostly because I'm not really sure how to capture that theme, and partly because I'm middle-eastern myself, but when people talk about a middle-eastern theme they do not mean one that is relevant to me
My current idea is that we go with the "guilds" theme, maybe our city was just your normal bustling city with four competing (elemental) guilds*, and now with the spreading death, the king has forced the guilds into active military duty to help the city/nation defeat the spreading death of LA.
*-Possibly artisan guilds, perhaps ones that have separated themselves from others for a long enough time to develop their own sorts of "cults"
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  #48  
Old February 28th, 2008, 09:38 AM

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Default Re: Looking for 4 modders for fun project

Yeah, yeah, you're just jealous, because I looked through Persian history not Palestine, right? I think right after the great wall of China that's one of the most solid borders in world history.

Well, in what way would we put this decission into practice?
-Colorful cloth
-Big round hats (you can't really get more detailed on a 4x6 pixel head)
-Falchions and Scimitars instead of Long- and Broadswords.

And obviously the name list depends soley on this decission.


...Btw, what would be the name of a 2-handed Falchion?



Oh, what I really wanted to say is, that the historical accuracy will be only minimal, like the many other nations.
And that I feel honored to be an Ulmian Steel Warrior.
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  #49  
Old February 28th, 2008, 10:12 AM
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Default Re: Looking for 4 modders for fun project

Quote:
Maraxus said:
Yeah, yeah, you're just jealous, because I looked through Persian history not Palestine, right?
Israel != Palestine

And anyway, it has more to do with me already drawing something that is quite far from being middle-eastern and using a great sword (kind of), and the next unit will have two axes. (though I guess its future berzerkage will fit with the hashish theme)

EDIT: it's->its
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  #50  
Old February 28th, 2008, 12:45 PM

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Default Re: Looking for 4 modders for fun project

Couldn't you guys just make metropolitan a theme? That way whoever wants to do Middle-Eastern stuff can do it, and someone who wants to do Greek stuff can do it, etcetera etcetera.

Also... suppose you were to give all sacreds a low MR so that people would be more likely to take a high-astral pretender, and then you could come up with a story of how the pretender god, holding command over the power behind the elements, was able to maintain his power and form a cult around him.

I'm butting out now.
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