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  #41  
Old March 8th, 2008, 10:41 AM

Aezeal Aezeal is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

hmmm in my SP game (ok not as competative as MP and I'm no crack ermor player (was my first LA ermor game actuallY)) I was floating in cash really.

my conclusion:
If the change nerved Ermor a bit (and I guess it did a little) it was no more than deserved (I hope we all agree on this) and certainly not to much. So new spells to make them the nr 1 race again are not needed. They might be worse than dreamlands now.. maybe but are certainly better and 90% of the races in LA (or any age) so they are not in need of improvement.
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  #42  
Old March 8th, 2008, 11:09 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

Any fort will get you the improved longdead.
Playing around in SP, I've gotten them while sieging enemy forts in my dominion. I'm not sure that makes sense.
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  #43  
Old March 8th, 2008, 05:12 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

I think the change is in place. It is thematic for Ermor as a death nation to bring, well, death to the living. More so, I'm surprised it took so long to introduce this fix, I was completely unaware of this glitch.

Besides, that's the way Ermor was in Dom and Dom-II and it was very powerful then. In-fact, it was so powerful that it was a common practice to gang up on Ermor.

The statistics of LA Ermor's MP victories suggest that this aspect of Ermor has not changed much. Its a power house and 1 vs. 1 it should be able to crush any "living" nation (meaning most LA nations).

Suggesting to further boost Ermor seem to me quite unreasonable.
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  #44  
Old March 8th, 2008, 05:40 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

As stated, the death dominion was restored to Dom2 levels, i.e. to where it should have been all along. It was an accidental oversight that led to the bug being introduced and as soon as KO noticed the problem in one of his own test games, it got whacked over the head with a weapon called Developer Keyboard, the Bane of Bugs.

The reason why it went so long unnoticed was probably people not paying enough attention to compare to Dom2. I know I've never played a single game with LA Ermor in Dom3. Played a few with Ashen Empire and Soul Gate in Dom2 and those killed the population off very, very fast.
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  #45  
Old March 9th, 2008, 07:08 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

I think it was noticed by QM during beta, but me and JK managed to not understand that it was there.
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  #46  
Old March 9th, 2008, 07:24 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

For my part, I'm glad QM noticed it and that you fixed it promptly.

On a loosely related note, for quite sometime I've been thinking that it could have been cool to see a new nation added to Dominions universe that is not human and that has different mechanics than those of the human nations. Meaning a nation like LA Ermor, or R'lyeh, that has non gold economy. It doesn't have to a nation with domkill dominion but it could maybe be a nation that doesn't has little to no use for gold.

For example, an ancient race of overlords that used to subjugate and enslave lesser races is now reawakening. Their economy is base on slavery and summonable commanders and troops. Wait a sec. Isn't that similar to R'lyeh???

Well, I don't have a good example but still a new nation that plays differently would be very nice.
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  #47  
Old March 9th, 2008, 07:46 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

I concur with WraithLord.

Perhaps an undead nation that doesn't have hordes of chaff, but a small amount of high quality units. Something similar to Necropolis, or llamabeast's TombKings, but less based on gold-recruitable units.

Thinking about the Yomi effect, and taking it a step further; Perhaps with some sort of zombie (or any unit really) that rises a few times after it's killed, before it finally is destroyed.

Even if KO is not interested, I'll probably put in the on the backburner and I'll try to tackle it in some way, at some point, maybe during the summer...
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  #48  
Old March 9th, 2008, 07:52 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

Try Foodstamp's Cradle of Gaea nation mod. Thet nation has no recruitables and is pretty interesting.
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  #49  
Old March 9th, 2008, 07:55 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

Working out a way to do an undead nation other than the approaches taken by Ermor and Tomb Kings is tricky I think - at least, I couldn't think of another good way of doing it. Might be interesting though.

I was kind of feeling tempted to do a Vampire Counts style undead nation - all gothic and medieval-Europe-ish in feel. But I couldn't think of many interesting ways to differentiate it from Ermor. Sure the longdeads wouldn't be carrying tower shields, but I think more differences than that are needed.
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  #50  
Old March 9th, 2008, 08:10 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
llamabeast said:
Working out a way to do an undead nation other than the approaches taken by Ermor and Tomb Kings is tricky I think - at least, I couldn't think of another good way of doing it. Might be interesting though.
Something like undead Panii could work. Your other mages only exist to research and perhaps cast some minor rituals with the help of items; your Great Ones are your main battlefield power, they lead, reanimate and summon your armies, and they cast the spells your armies of chaff need to be effective, but they cost much upkeep. Dominions only has gold-based upkeep, so it doesn't really work outside of gold economy, but it could be an interesting alternative.
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