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March 8th, 2008, 10:41 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
hmmm in my SP game (ok not as competative as MP and I'm no crack ermor player (was my first LA ermor game actuallY)) I was floating in cash really.
my conclusion:
If the change nerved Ermor a bit (and I guess it did a little) it was no more than deserved (I hope we all agree on this) and certainly not to much. So new spells to make them the nr 1 race again are not needed. They might be worse than dreamlands now.. maybe but are certainly better and 90% of the races in LA (or any age) so they are not in need of improvement.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 8th, 2008, 11:09 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
Any fort will get you the improved longdead.
Playing around in SP, I've gotten them while sieging enemy forts in my dominion. I'm not sure that makes sense.
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March 8th, 2008, 05:12 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
I think the change is in place. It is thematic for Ermor as a death nation to bring, well, death to the living. More so, I'm surprised it took so long to introduce this fix, I was completely unaware of this glitch.
Besides, that's the way Ermor was in Dom and Dom-II and it was very powerful then. In-fact, it was so powerful that it was a common practice to gang up on Ermor.
The statistics of LA Ermor's MP victories suggest that this aspect of Ermor has not changed much. Its a power house and 1 vs. 1 it should be able to crush any "living" nation (meaning most LA nations).
Suggesting to further boost Ermor seem to me quite unreasonable.
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March 8th, 2008, 05:40 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
As stated, the death dominion was restored to Dom2 levels, i.e. to where it should have been all along. It was an accidental oversight that led to the bug being introduced and as soon as KO noticed the problem in one of his own test games, it got whacked over the head with a weapon called Developer Keyboard, the Bane of Bugs.
The reason why it went so long unnoticed was probably people not paying enough attention to compare to Dom2. I know I've never played a single game with LA Ermor in Dom3. Played a few with Ashen Empire and Soul Gate in Dom2 and those killed the population off very, very fast.
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March 9th, 2008, 07:08 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
I think it was noticed by QM during beta, but me and JK managed to not understand that it was there.
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March 9th, 2008, 07:24 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: LA Ermor\'s Dominion Change in 3.15...
For my part, I'm glad QM noticed it and that you fixed it promptly.
On a loosely related note, for quite sometime I've been thinking that it could have been cool to see a new nation added to Dominions universe that is not human and that has different mechanics than those of the human nations. Meaning a nation like LA Ermor, or R'lyeh, that has non gold economy. It doesn't have to a nation with domkill dominion but it could maybe be a nation that doesn't has little to no use for gold.
For example, an ancient race of overlords that used to subjugate and enslave lesser races is now reawakening. Their economy is base on slavery and summonable commanders and troops. Wait a sec. Isn't that similar to R'lyeh???
Well, I don't have a good example but still a new nation that plays differently would be very nice.
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March 9th, 2008, 07:46 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
I concur with WraithLord.
Perhaps an undead nation that doesn't have hordes of chaff, but a small amount of high quality units. Something similar to Necropolis, or llamabeast's TombKings, but less based on gold-recruitable units.
Thinking about the Yomi effect, and taking it a step further; Perhaps with some sort of zombie (or any unit really) that rises a few times after it's killed, before it finally is destroyed.
Even if KO is not interested, I'll probably put in the on the backburner and I'll try to tackle it in some way, at some point, maybe during the summer...
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March 9th, 2008, 07:52 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
Try Foodstamp's Cradle of Gaea nation mod. Thet nation has no recruitables and is pretty interesting.
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March 9th, 2008, 07:55 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
Working out a way to do an undead nation other than the approaches taken by Ermor and Tomb Kings is tricky I think - at least, I couldn't think of another good way of doing it. Might be interesting though.
I was kind of feeling tempted to do a Vampire Counts style undead nation - all gothic and medieval-Europe-ish in feel. But I couldn't think of many interesting ways to differentiate it from Ermor. Sure the longdeads wouldn't be carrying tower shields, but I think more differences than that are needed.
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March 9th, 2008, 08:10 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
llamabeast said:
Working out a way to do an undead nation other than the approaches taken by Ermor and Tomb Kings is tricky I think - at least, I couldn't think of another good way of doing it. Might be interesting though.
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Something like undead Panii could work. Your other mages only exist to research and perhaps cast some minor rituals with the help of items; your Great Ones are your main battlefield power, they lead, reanimate and summon your armies, and they cast the spells your armies of chaff need to be effective, but they cost much upkeep. Dominions only has gold-based upkeep, so it doesn't really work outside of gold economy, but it could be an interesting alternative.
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