.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 2nd, 2002, 06:00 PM
Grayhorse's Avatar

Grayhorse Grayhorse is offline
Corporal
 
Join Date: Jan 2002
Location: Kentucky
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Grayhorse is on a distinguished road
Default Mod Questions

OK,

IM thinking of taking the monoliths out of stellar manipulation and entering them into there own tech tree space. Something along the lines of Monolithic Research, or some such.

Anyway, I was looking at this, and it appears that if I do create this tech slot, im gonna have to add the tech info to the ai_research.txt file for every race. In addition, I will have to add the facility info to the ai_facility.txt file as well.

Am I looking at this right, or am I just facing burn out because of lack of sleep. What do you other modders out there think?
Reply With Quote
  #2  
Old April 2nd, 2002, 06:04 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Mod Questions

I don't recall AIs using monoliths, but if you start with one that does, all you should have to do is add the new tech area to their research.txt

If the only change to monoliths is that tech requirement, the ai_facility.txt should not be affected.
Reply With Quote
  #3  
Old April 2nd, 2002, 07:33 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Mod Questions

AI should build monoliths if Stellar Man. 3 is researched before researching any additional levels of minerals, organic, or radioatives. I thought there were a few of the TDM races that were set to build monoliths instead of organics and radioactives.
Reply With Quote
  #4  
Old April 3rd, 2002, 12:49 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Mod Questions

You are correct, the Dra'kol and the Piundon (as well as a few other races that I can't recall off-hand) are set-up to do this by not researching radioactive/organic techs. This way the AI will automatically build monoliths on organic/rad planets and thus provide a boost to minerals as well.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #5  
Old April 3rd, 2002, 11:24 PM
Grayhorse's Avatar

Grayhorse Grayhorse is offline
Corporal
 
Join Date: Jan 2002
Location: Kentucky
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Grayhorse is on a distinguished road
Default Re: Mod Questions

OK,

If I understand correctly then, if I want the races to do the Monoliths, instead of the organic/rads and so on, I need to take the organic/rad research out of there AI_Research.txt file and put in the monolith research tech. Am I understanding you all correctly?
Reply With Quote
  #6  
Old April 4th, 2002, 12:30 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Mod Questions

Grayhorse, that is correct. Take a look at my races' research.txt files in the TDM-ModPack if you want to see an example.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.