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April 27th, 2008, 02:02 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Water queens may be way overpowered.
Water queens regenerate half their hitpoints OUT of water. Fully equipped, plus quickness, they can have over 31 defence. No elemental royalty can regenerate faster than a waterqueen, and only the fire kings, who can't regenerate, has a chance at hitting the waterqueen. The water queen can basically win against any royalty in or out of the water.
Even though she had 50% fire resistance, the fatigue skyrocketed when the fire elementals were attacking. However, for some strange reason, the fatigue could not go above 190. Why is that? Is it because elementals can't die of fatigue?
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April 27th, 2008, 02:05 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Water queens may be way overpowered.
Water queens aren't supposed to regen out of water and IIRC don't (except perhaps the queen of the lakes).
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April 27th, 2008, 02:46 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Water queens may be way overpowered.
Oh, come on. They are two slots short when on land, and not particularly harder
to kill than any other good SC. Not with a squad tailored for that purpose.
As for killing it with a SC... I my current game I have a SC that would eat her
alive in two rounds. And that guy is a horrible _mistake_ that I inherited from
from my uncle.
And only one Water Queen do regenerates out of water. The other two drown.
If you give them an amulet of the fish, the air around them turns to water,
so they are still surrounded by water.
__________________
No good deed goes unpunished...
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April 27th, 2008, 02:51 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
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Re: Water queens may be way overpowered.
Quote:
Tuidjy said:
Oh, come on. They are two slots short when on land, and not particularly harder
to kill than any other good SC. Not with a squad tailored for that purpose.
As for killing it with a SC... I my current game I have a SC that would eat her
alive in two rounds. And that guy is a horrible _mistake_ that I inherited from
from my uncle.
And only one Water Queen do regenerates out of water. The other two drown.
If you give them an amulet of the fish, the air around them turns to water,
so they are still surrounded by water.
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IMHO the water queens are the worst of all the elemental royalty. You have to waste a slot just to get on land, and the spells you get access to with W4 or whatever they have are unimpressive.
They're great underwater though.
Jazzepi
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April 27th, 2008, 03:01 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Water queens may be way overpowered.
Ah, you're right. Only the queen of the lakes regenerates out of the water.
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April 27th, 2008, 03:04 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Water queens may be way overpowered.
Quote:
Jazzepi said:IMHO the water queens are the worst of all the elemental royalty. You have to waste a slot just to get on land, and the spells you get access to with W4 or whatever they have are unimpressive.
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Lets focus on queen of the lakes then. Fire royalty pretty much suck as far as I've seen. In the game I'm in now, they just keep dieing. I don't think anyone has summoned them after the last time they died. Earth elementals can't compete one on one with the queen of the lakes since she has soooo much defence and sooo much regeneration OUT of the water.
I would expect the earth kings to be more powerful than queen of the lakes out of water.
WHY did the water queen not go over 190 fatigue? Someone please explain this.
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April 27th, 2008, 03:13 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Water queens may be way overpowered.
Holy crap lets take her out of the game!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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April 27th, 2008, 03:16 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Water queens may be way overpowered.
Quote:
Jazzepi said:
Quote:
Tuidjy said:
Oh, come on. They are two slots short when on land, and not particularly harder
to kill than any other good SC. Not with a squad tailored for that purpose.
As for killing it with a SC... I my current game I have a SC that would eat her
alive in two rounds. And that guy is a horrible _mistake_ that I inherited from
from my uncle.
And only one Water Queen do regenerates out of water. The other two drown.
If you give them an amulet of the fish, the air around them turns to water,
so they are still surrounded by water.
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IMHO the water queens are the worst of all the elemental royalty. You have to waste a slot just to get on land, and the spells you get access to with W4 or whatever they have are unimpressive.
They're great underwater though.
Jazzepi
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I personally think that quicken self and breath of winter are fantastic personal buff spells.
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April 27th, 2008, 03:41 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Water queens may be way overpowered.
Quote:
sum1lost said:
Quote:
Jazzepi said:
Quote:
Tuidjy said:
Oh, come on. They are two slots short when on land, and not particularly harder
to kill than any other good SC. Not with a squad tailored for that purpose.
As for killing it with a SC... I my current game I have a SC that would eat her
alive in two rounds. And that guy is a horrible _mistake_ that I inherited from
from my uncle.
And only one Water Queen do regenerates out of water. The other two drown.
If you give them an amulet of the fish, the air around them turns to water,
so they are still surrounded by water.
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IMHO the water queens are the worst of all the elemental royalty. You have to waste a slot just to get on land, and the spells you get access to with W4 or whatever they have are unimpressive.
They're great underwater though.
Jazzepi
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I personally think that quicken self and breath of winter are fantastic personal buff spells.
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Those spells are fine, really, but the earth kings have summon earth power, invulnerability, AND they already regenerate. The air queens have mist form, and air shield as well as the ability to cloud trapeze and fly out of the box and shock immunity. The fire lords have ethereal for free, and come with a 13 AP fire shield. Admittedly, they're pretty bad compared to air and earth, but they really don't have to cast any buff spells so you can send them right into battle with two shields, and lots of army, and watch chaff get destroyed on their large AP fire shield. The one that comes with 1E can cast ironskin on himself.
The water queens are really only amazing when fighting underwater, IMO, and otherwise they're just bad versions of the other royalty. The other royalty come with better self buffs, or basically already have everything the queen does.
Jazzepi
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April 27th, 2008, 03:43 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Water queens may be way overpowered.
Quote:
Argitoth said:
Quote:
Jazzepi said:IMHO the water queens are the worst of all the elemental royalty. You have to waste a slot just to get on land, and the spells you get access to with W4 or whatever they have are unimpressive.
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Lets focus on queen of the lakes then. Fire royalty pretty much suck as far as I've seen. In the game I'm in now, they just keep dieing. I don't think anyone has summoned them after the last time they died. Earth elementals can't compete one on one with the queen of the lakes since she has soooo much defence and sooo much regeneration OUT of the water.
I would expect the earth kings to be more powerful than queen of the lakes out of water.
WHY did the water queen not go over 190 fatigue? Someone please explain this.
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High defense is one of the worst traits and SC can focus on. All you have to do is give an attack multiple attacks to take her down. Chaff + a middling SC could take down a 31 defense SC. Each attack beyond the first reduces defense by 2.
Boots of quickness, swords of quickness, and something like a stone bird destroy a unit's defense.
Jazzepi
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