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April 28th, 2008, 11:50 AM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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\"Recruitment fixes\" in changelog
27th april
* Missing spell descr fixed.
* AI nonpriests no longer preaches instead of tearing down walls in sieges.
* Some recruitment fixes for the AI.
I'm curious- what do these "recruitment fixes" involve? Is this fixing the problem of mass indy chaff recruitment that motivated the Better Independents mod?
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April 28th, 2008, 12:01 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: \"Recruitment fixes\" in changelog
Inquiring minds want to know! (Seriously, I do.)
I can say that the Better INdependents mod (when done on a resource scale) showed that the AI sometimes queues things that will never be completed. That might be one of these fixes.
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April 28th, 2008, 01:40 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: \"Recruitment fixes\" in changelog
Nations can now be given a value to increase mage recruitment. Some nations (like mictlan) have almost only mages, while others are the opposite. We can now lessen the chance of a given AI nation recruiting nonmages. It might appear in modding as well.
Similar for resource light troops, but this took more efforts and thought from me, so it is only in its early stages, and might not be used.
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April 28th, 2008, 01:55 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: \"Recruitment fixes\" in changelog
Interesting. Which nation is being told to not recruit mages? Because they'll suck ;]
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April 28th, 2008, 01:58 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: \"Recruitment fixes\" in changelog
None. It is only the other way around.
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April 28th, 2008, 03:27 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: \"Recruitment fixes\" in changelog
Sounds like good stuff; it may not be flagrantly visible in action, but it sounds like a meaningful improvement.
I await someday no longer having to use Better Independents, but three cheers for this step forwards
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April 28th, 2008, 05:00 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: \"Recruitment fixes\" in changelog
VedalkenBear, I noticed the same thing about the BI mod, so I've started using either the gold only or gold & resources version because that takes care of it. Just means that you never ever use enslave mind or charm against indies unless you want to go bankrupt.
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April 28th, 2008, 06:38 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: \"Recruitment fixes\" in changelog
Edi: Which is a shame, since the one time I really used the mod, I was playing Bandar Log. Ow.
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