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  #1  
Old April 28th, 2008, 05:18 PM

Aezeal Aezeal is offline
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Default Race advice for new mega-game

I'm thinking of joining the new mega game but I can't really figure out what nation to use.. they all have downsides

To look at each nation seperately is a bit too much for me so I need help to narrow it down.

Give me some advice which nation (all ages) fits my demands best
- competative (I really mean that it should be a VERY VERY strong race)
- strong sacreds
- strong non cap only not old mages
- strong troops
- strong priests
- strong archers
- diverse magic
- strong in all magic paths.

And... if the above is a bit to much to ask for then I'll settle for
- strong nation
- strong non-cap only combat mages
- sacred, cost efficient researchers/combat mages (really in my latest game I've noticed how much those researchers take in upkeep)
- no blood nation (I don't know blood and there is no time to learn, not to mention I like to be the "good guys" - compensation as you all might realise)
- For strong end game magic I'm mostly thinking astral
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old April 28th, 2008, 05:25 PM
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Endoperez Endoperez is offline
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Default Re: Race advice for new mega-game

There's no "best" nation. If there was, it'd be what you described first. For the latter, read Baalz's guide to Marverni. His guide makes it seem overpowered; the Druids are good combat mages (astral and earth), they also have good researchers and their endgame teleport squads are good.
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  #3  
Old April 28th, 2008, 05:27 PM

Aezeal Aezeal is offline
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Default Re: Race advice for new mega-game

Marveni? Didn't expect that one to show up here.

I must admit the druids seem nice,
but are the Marveni researchers considered good?

The sacred troops seem so overpriced though
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old April 28th, 2008, 05:28 PM

atul atul is offline
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Default Re: Race advice for new mega-game

Shooting in my own foot here, but there are several astral-heavy races with elephants. Also, unless nonsacredness is a deal-breaker, check the two MA water races that get astral.

At least those come up straight away. Also, for some old goodyness, MA Ermor.
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  #5  
Old April 28th, 2008, 05:37 PM

Sombre Sombre is offline
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Default Re: Race advice for new mega-game

MA Pythium.
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  #6  
Old April 28th, 2008, 05:41 PM

sum1lost sum1lost is offline
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Default Re: Race advice for new mega-game

MA Pythium, LA Marignon, MA Bandar log are all very good. Bandarlog lacks in magic diversity, right up until you start summoning guys and they get magical diversity through the wazzoo.
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  #7  
Old April 28th, 2008, 05:46 PM
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Baalz Baalz is offline
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Default Re: Race advice for new mega-game

Lol, truth be told I picked up Marverni because I got the impression a lot of people thought they were underpowered and I figured I could polish out some shine. Guess I succeeded. Then again, I really like some of the other classic underdogs from MA Atlantis (who I did very well with in the last megagame) to MA Ulm so I'd take my suggestions with a grain of salt.
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Old April 28th, 2008, 05:59 PM

K K is offline
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Default Re: Race advice for new mega-game

As a player who was doing well in the first Megagame right up until I needed to quit because of law school, I'd recommend a blood nation.
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  #9  
Old April 28th, 2008, 07:24 PM
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Meglobob Meglobob is offline
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Default Re: Race advice for new mega-game

I would play a nation that you like and feel is strong Aezeal, there really is no right or wrong nation.
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  #10  
Old April 28th, 2008, 07:43 PM
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DonCorazon DonCorazon is offline
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Default Re: Race advice for new mega-game

Any nation with access to air and nature will do well using the Gift of Reasoned militia with Chi Boots. Intimidation!!!
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