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				April 30th, 2008, 09:21 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				AllView map
	
			 
             
			
		
		
		
		This is a small map that allows you to see all units that exist in the game. To see units added in patches, just create a new game - it will be updated automatically. Select this map and play as Early Ermor. I suggest playing with two human nations, so that clicking 'e' won't host the game; that will kill all aquatic creatures and causes lots of trouble. 
 
You need to enable a mod, any mod, for the "scaling" to work. Any mod that reserves a unit ID number works, unless the mod is outdated and actually replaces units added in patches. Conceptual Balance, Worthy Heroes, any mods that add a new nation - the only thing that matters is that a high unit ID is reserved. The trick is that all "empty" units between the last existing unit and the first modded unit are replaced by Centurions, so you can view them in the AllView map. 
		
	
		
		
			
		
		
		
		
		
		
		
			
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by lch; August 26th, 2008 at 08:19 AM..
                    
                    
				
			
		
		
	
		
		
	
	
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				April 30th, 2008, 09:51 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: AllView map
			 
             
			
		
		
		
		It is all good except that it crashes. The map file points to TinyMap.tga but the tga is named TinyBlackMap.tga. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 30th, 2008, 09:54 AM
			
			
			
		  
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				General 
				
				
				
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				Re: AllView map
			 
             
			
		
		
		
		Has ImageFile TinyMap.tga declared in it while you are shipping TinyBlackMap.tga. Maybe you should have used one province for every hundred commanders so that province #x has all the commanders from x00 to x99, too. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 30th, 2008, 01:07 PM
			
			
			
		  
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				Re: AllView map
			 
             
			
		
		
		
		Sorry, I uploaded the proper tga to the original post. 
 
This is based on much older map, probably done by Gandalf way back in the day. I changed the name away from "AllView 2.83" today... Any way, this is just something I thought some people would find useful, it's not polished to the Dom3Database level because I'm lazy. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 08:00 AM
			
			
			
		  
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				Re: AllView map
			 
             
			
		
		
		
		This works with the patch as well. If you have already downloaded it, just create a new game with the map. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 2nd, 2008, 03:05 PM
			
			
			
		  
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				Re: AllView map
			 
             
			
		
		
		
		ERROR: Nagot Gick Fel 
       Conv Army NBR: error! 
 
 
This occurs for land #6 when viewing beyond unit #2082 
 
Patch 3.17 is applied, legit version...  I will try an uninstall and reinstall later today. 
 
==== ==== ==== ====  
EDIT UPDATE:   Found the problem...  game had the SuperCombantant Stadium mod enabled yet it was not displayed as being enabled.  Removed the MOD and issue resolved. 
 
		
	
		
		
		
		
		
		
			
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				February 5th, 2009, 07:32 AM
			
			
			
		  
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				Re: AllView map
			 
             
			
		
		
		
		I have a request: if it's easily done.. could you make it go up into the 3100+? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
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