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May 15th, 2008, 03:40 PM
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Bad armor for monster - help please
Greetings, comunity.
I'm trying to put together a basic mod. Today, I tried running the 0.01 version, but the game crashes with the message "bad armor for monster". I've checked my work, but can't seem to find the problem. Perhaps one of you could help me spot it?
Thanks.
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May 15th, 2008, 03:56 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: Bad armor for monster - help please
#armor command only accepts text as input, not numbers. It's been that way from the beginning, probably due to an oversight. It's not easy to catch because numbers can be used almost everywhere else.
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May 15th, 2008, 04:00 PM
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Re: Bad armor for monster - help please
Ah, thanks a bunch.
edit - Also discovered tons of other bugs, but at least it runs now. It seems sites must also be entered by name, as entering numbers crashes the game(bad site).
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May 15th, 2008, 05:25 PM
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National Security Advisor
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Re: Bad armor for monster - help please
I've used #selectsite <nbr> without any problems. You just need to remember to use #end after you stop modding a site or you get weirdness.
For example, #selectsite 31 modifies the first one of EA Mictlan's startsites and #selectsite 4 modifies The Swamps of Pythia.
If you make new sites, that may be different when you assign them to a new nation.
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May 16th, 2008, 04:58 AM
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Re: Bad armor for monster - help please
#startsite is the line that gave me trouble, when used with new(created by the mod) sites.
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May 16th, 2008, 06:42 AM
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National Security Advisor
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Re: Bad armor for monster - help please
Hmm... Did you create the sites after you had assigned them to the nation? If so, move the #newsite command before #startsite in the text file.
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May 16th, 2008, 11:16 AM
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Re: Bad armor for monster - help please
No, I created the sites before creating the nation. The mod ran when I replaced the numbers with names. I suspect that if I had mixed up which to create first, it would have crashed no matter how I entered the sites.
By the way, is there some limit on what items a recruitable unit can have? Or a way to copy the stats of existing items? I tried to give a commander Jade Armor, but when I ran the game, he had nothing on. When I tried giving him other magic items(Rime Hauberk, Rainbow Armor, Sword of Sharpness, Frost Brand are the ones I tried) he had them.
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May 16th, 2008, 11:57 AM
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BANNED USER
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Re: Bad armor for monster - help please
Some of the items don't actually show up in the game as equipment with the same name. I can't remember examples right now, but it's possible Jade Armor is actually "Jade Hauberk" or something else entirely.
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May 16th, 2008, 03:58 PM
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National Security Advisor
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Re: Bad armor for monster - help please
Check the DB for the item names (BaseI table). You need to use those.
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May 17th, 2008, 02:54 AM
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Re: Bad armor for monster - help please
The database doesn't list an alternate name for the Jade Armor(or at least I couldn't find it).
I've duplicated the effects by creating a mundane armor with the same statts and giving the unit #onebattlespell, but I'm still curious about the reason behind this. I might experiment on it later on, but I suspect my attention shall be occupied by Age of Conan today.
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