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				May 29th, 2008, 05:42 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Lords of Civilization
			 
             
			
		
		
		
		Hmm... don't you get random one? And random from free ones? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 05:48 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Lords of Civilization
			 
             
			
		
		
		
		
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				Zeldor said: 
Hmm... don't you get random one? And random from free ones?  
			
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 AFAIK, no to both.  If you wish for Erinye, you always get the first one, never the other two.
 
Also, should the one you wish for be in play already, I believe it will still appear (with any equipment given to it) and be hostile.
 
I am not 100% sure on all this, as its rare to do all this and dom3 is a HUGE game, but I think thats how it all works.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 07:14 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Lords of Civilization
			 
             
			
		
		
		
		
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				Meglobob said: 
Those Grigori summons are, except for the first one, unwishable for by any other nation because you after wish for the name in the top centre and they are all called Grigori.  So you should get which ever is listed first. 
 
I am correct in this, arn't I or am I dreaming again?    
			
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 The facts are correct, but there's a small problem in the practicality of the idea.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 07:30 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Lords of Civilization
			 
             
			
		
		
		
		You cannot wish for the Grigori due to a nice move from KO.  
People trying to do so will be pleasantly surprise 
 
Check out unit ID #1...    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 08:23 PM
			
			
			
		  
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				Re: Lords of Civilization
			 
             
			
		
		
		
		
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				ryo_akashi said: 
You cannot wish for the Grigori due to a nice move from KO.  
People trying to do so will be pleasantly surprise  
 
Check out unit ID #1...    
			
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 Ha Ha, just had a look, sly fox that K.O.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 08:24 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Lords of Civilization
			 
             
			
		
		
		
		how do you check unit ID's? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 08:26 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Lords of Civilization
			 
             
			
		
		
		
		plz tell us more?  
is there an always hostile doom horror called grigori there? 
		
	
		
		
		
		
		
		
			
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				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 08:27 PM
			
			
			
		  
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				Re: Lords of Civilization
			 
             
			
		
		
		
		Shift+i when viewing the unit gives you monster number. If you don't have a unit you want to look at, you mod it into a recruitment list by monster number as a commander to see all of its abilities. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 08:29 PM
			
			
			
		  
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				Re: Lords of Civilization
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Aezeal said: 
plz tell us more?  
is there an always hostile doom horror called grigori there?  
			
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 Better. But I don't want to spoil it for you...    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 08:36 PM
			
			
			
		  
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				Re: Lords of Civilization
			 
             
			
		
		
		
		
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				hunt11 said: 
how do you check unit ID's?  
			
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 I think you're asking how to view unit #1.
 
Quick way: during a battle, type Shift + "U". It will ask you "what monster?" and you type in a name or unit number. It will ask you how many, and then it will plop that many monsters of the type you ask into the battle replay (as non-commanders, so no magic paths).
 
The other way would be to play around with map files and mods, for instance to add unit #1 as a recuitable commander for some nation.
 
-Max  
		
	
		
		
		
		
		
		
			
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