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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #51  
Old May 31st, 2008, 11:19 AM

DaveCG DaveCG is offline
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Default Re: Burning Heroes

Sorry to bother you with more questions, but will you be including the "burning" heroes? as some of them are really great, hope you do and thanks for you great work so far.
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  #52  
Old May 31st, 2008, 02:22 PM
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Burnsaber Burnsaber is offline
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Default Re: Burning Heroes

I'm also quite intrested on hearing the anwser to DaveCG's question.

I'd also like to use this opportunity to emphazise that the "burning heroes" are 100% under QM's whims and his to downgrade/ upgrade/ tinker/ totally revamp. I won't take any ill blood or silly reactions to any decision. I had lots of fun while making them, that's what matters most.

Also I suggest to read the comments on my code. Some of the heroes lack vital #onebattlespell commands due to them not being available on the time I made the mod. I have too few holidays to work the code (well, actually I tried doing some code one lone weekend, but it seems I forgot everything in 3 months! ). I'll be getting a laptop in 1-2 months and I should be able to do some work from the military (Corporal Medic doesn't have much to do in the barracks. ). Until that, I probably will probably not do much towards finishing those few bastards.
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  #53  
Old May 31st, 2008, 03:37 PM

quantum_mechani quantum_mechani is offline
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Default Re: Burning Heroes

Yes, some burning heroes will very likely be making it in. I would like to do some fun things with #onebattlespell too, but it can be pretty time intensive working out the glitches sometimes.
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  #54  
Old June 1st, 2008, 04:56 AM

DaveCG DaveCG is offline
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Default Re: Burning Heroes

Very cool, thanks a lot for answering and can't wait to play it, and remember losing is fu...wait a moment....

DAMN YOU DWARF FORTRESS!

Damn you...
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  #55  
Old June 8th, 2008, 05:26 AM
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Burnsaber Burnsaber is offline
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Default Burning Heroes 2!

Heh, that was simpler than I expected it to be.

I made a new version of Burning heroes where I fixed the #onebattlespell stuff. Stormknight now has his Great Eagle buddies and so forth.

I used the "copy a vanilla spell and modify the orginal" trick to get #onebattlespell use my custom spells. I tested that the copies work just as the orginals.

I also updated the look of the Dragon Tamer. His bright steel shield was a eyesore.

Like the the former version, this is 100% playable.
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File Type: rar 613707-Burning.rar (138.2 KB, 171 views)
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  #56  
Old June 13th, 2008, 04:09 PM

iceboy iceboy is offline
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Default Re: Burning Heroes 2!

Quote:
Burnsaber said:
Heh, that was simpler than I expected it to be.

I made a new version of Burning heroes where I fixed the #onebattlespell stuff. Stormknight now has his Great Eagle buddies and so forth.

I used the "copy a vanilla spell and modify the orginal" trick to get #onebattlespell use my custom spells. I tested that the copies work just as the orginals.

I also updated the look of the Dragon Tamer. His bright steel shield was a eyesore.

Like the the former version, this is 100% playable.
Is this the official new version?
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  #57  
Old June 13th, 2008, 04:40 PM

quantum_mechani quantum_mechani is offline
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Default Re: Burning Heroes 2!

No, I'll start a new thread when that is ready. But some burning heroes will be in it.
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  #58  
Old June 25th, 2008, 11:10 PM

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Default Re: Burning Heroes 2!

I would recommend balancing the Niefel Hero that spams Jotun Hirdmen. In twenty turns you have a hero that can run the map pretty quickly.... I laid waste with this hero...
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  #59  
Old August 22nd, 2008, 01:59 AM

iceboy iceboy is offline
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Default Re: Worthy Heroes 1.8

Is an update still planned for this great mod?
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  #60  
Old September 7th, 2008, 09:50 AM

Epaminondas Epaminondas is offline
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Default Re: Worthy Heroes 1.8

This is wonderful! Is there one that incorporates the new batch of giant nations we got in the May patch (I think)?
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