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June 1st, 2008, 04:52 AM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Death Match Competition
So what happens to the champions trident if the winner who gets it has no arms???
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June 1st, 2008, 05:12 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Death Match Competition
He gets the XP, but not the trident.
That's actually a good thing, since then he won't be called again for the next death match.
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June 1st, 2008, 04:34 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Death Match Competition
Aaaaand, won't be stuck with that ghetto *cursed* trident.
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June 1st, 2008, 11:46 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Death Match Competition
I sent a blind, feeble-minded mage to the tournament in Fallacy, to get him killed. He was the only guy that showed up though, so they just gave him the trident.
It's sad. He keeps poking himself with it because he can't tell which end is the pointy one.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 1st, 2008, 11:54 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Death Match Competition
"Why is the cork on the fork?"
"Pguh."
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June 2nd, 2008, 12:32 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Death Match Competition
Quote:
Lingchih said:
I sent a blind, feeble-minded mage to the tournament in Fallacy, to get him killed. He was the only guy that showed up though, so they just gave him the trident.
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A perfect example why the arena death match needs to be improved. The prize should be something of value which increases based on the current game turn, possibly even a combination of stuff.
Gems, Gold and Experience based on the current game turn. Requests for improvements on the arena death match have existed since at least DOM_2... I guess it's too difficult to improve the programming and make the death match worthwhile.
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June 2nd, 2008, 07:47 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Death Match Competition
I've made a little mod to make the reward really good.
Giving the trident the killing light power of the sword of living colors should make it sufficiently interesting to see all nations risk a real champion in the match.
It's also a way to balance the powerful reward if the death match happen too early in the game, because the champion himself need high MR to avoid the dammage, he would probably be killed by the light if he tries to use it before his nation can forge MR gear.
The problem is to have MP hosts use it. I think little mods aren't popular (out of urgent fixes) because it forces player to download one more mod for just a little change.
This kind of modification should be included in Worthy Heroes or CBM to start to be regularly used.
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June 2nd, 2008, 10:06 AM
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Corporal
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Join Date: Feb 2008
Posts: 150
Thanks: 0
Thanked 10 Times in 9 Posts
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Re: Death Match Competition
Since you can give the trident to another commander, you keep the experienced champion and can send a fresh one just for the starts, or a commander you want to get killed.
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June 2nd, 2008, 10:09 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Death Match Competition
The trident is cursed--you can't give it to another commander. Or am I misremembering?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 2nd, 2008, 10:17 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Death Match Competition
Hum do my mod remove the curse ? It shouldn't.
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