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June 3rd, 2008, 01:48 AM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Kingmaker mod
Well thank you, and thank you especially QM
__________________
Ask not for whom the bell tolls, it tolls for thee.
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June 3rd, 2008, 02:55 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Kingmaker mod
Greetings,
In retrospect, I've not enought time to do this game justice, so I'm withdrawing my name. Marverni's open.
__________________
Power is an illusion...
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June 3rd, 2008, 05:31 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
Hurrah, I'm back!
Right, we are now three pretenders short (EA: 21 MA: 21 LA: 18). I am at work and in danger of being eaten by my supervisor - hopefully Xietor can work out the correct people to harass.
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June 3rd, 2008, 09:41 AM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Kingmaker mod
Say, did I miss the start? I checked this thread and apparently it's supposed to start today. I just got a new game and I've spent all week playing it, and completely forgot about this. Who could live without the Bank of Ulm in Kingmaker?
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June 3rd, 2008, 10:11 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
No, not started yet. Will start late tonight, UK time.
Emergency call for last pretenders! We're still missing three.
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June 3rd, 2008, 10:40 AM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Kingmaker mod
Couple of quick questions on the mod file(s):
1 id we get the missing part posted for DL yet? I didn't see it listed after the first DL.
2 o we need to make a folder to contain all the bits we DLed, or just stick all these files in the /mods folder? And if we do need to create a folder in mods for these files, what do we name it? Kingmaker?
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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June 3rd, 2008, 10:44 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
1) No, fail. I haven't had a chance to go home yet!
2) The final zip will have the correct directory structure in it, so you will just have to dump the whole contents into the mods folder.
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June 3rd, 2008, 10:47 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Kingmaker mod
Don't forget to use the little modif I posted (to avoid to see an air nations protest).
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June 3rd, 2008, 10:48 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
Thanks Twan, I will make sure to remember.
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June 3rd, 2008, 10:48 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
Marverni is taken by Griefor, and apparently QM is playing MA Man. One spot left.
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