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June 7th, 2008, 03:23 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Fear the Grendelkin!
I think amphibian would fit. Very cool, llamabeast!
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June 7th, 2008, 03:39 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Fear the Grendelkin!
Looks like fun llamabeast!
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June 7th, 2008, 03:47 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Fear the Grendelkin!
Thanks guys!
Regarding amphibiousness: He does like water, but I can't see him wandering around on the sea bed (grendels don't like salt), so I'm not sure how well amphibian would fit.
As for reinvig etc: The real power of the guy is his full slots, which mean you can make up for any particular deficiencies like fatigueing. I don't think natural reinvig is necessarily thematic though, since it's a pretty rare thing in vanilla dominions.
Any ideas for alternatives to "claws"? And yes, he does hit like a truck! My first one got heroic strength, and rapidly reached strength 103! Smackdown!
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June 7th, 2008, 03:53 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Fear the Grendelkin!
By the way, at the moment he has fear +10 (he's very very big!) and cold res 50% (it can get cold in damp caves). Do you reckon fear +10 is too much?
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June 7th, 2008, 04:24 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Fear the Grendelkin!
Fear also the Roc! (see attached)
This one will be an air summon, obviously. He has fear+0, 50% storm resist, patrol bonus 20 and siege bonus 20 (drops big rocks) at the moment. Again, suggestions welcome.
Edit: Oh whoops, there's some bugs in that picture, and unfortunately I don't have time to fix them now. Please ignore the roc's armour! His natural protection is 12. Also I think I need to get rid of the repetitious "Such is the..."s.
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June 7th, 2008, 05:05 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Fear the Grendelkin!
I look forward to giving this mod a go when it is finished.
(The Roc does kind of remind me of a giant seagull, but I don't believe I could do any better. )
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June 7th, 2008, 05:09 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The (not really) Official Endgame Summon Threa
Quote:
llamabeast said:
9 paths does seem extreme, but I guess Endo's idea is that they are all uniques, and at 200 gems apiece definitely not cheap.
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Non-uniques, at least 100 gems for one + host (winter wolves etc), but only 3 misc slots. That's enough for antimagic and two immunities, but you can't boost their protection. I lowered the bear's protection to 16, 20 after E4 and regen to 10.
I'll lower them to just two paths (levels 4 and 3), at least for the first version.
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June 7th, 2008, 05:50 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The (not really) Official Endgame Summon Threa
Quote:
Endoperez said:
...but you can't boost their protection...
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Bracers?
I like the Roc, I see you gave him a shield, is this to simulate him being nearly invulnerable to arrows?
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June 7th, 2008, 06:04 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The (not really) Official Endgame Summon Threa
How is that a SC? I'd have thought survivability (air buffs, prot 12, 80 hp) wouldn't be enough to make the Roc more than a thug.
Personally, I think the Roc would do well as an A4 mage for perhaps 35-35 gems. That way, A3 nations can summon a Roc, have it make an Air booster, and then start making more boosters. Similarly, F3 summon for F4 mage/thug would be nice. Perhaps a fire-breathing, multi-headed canine?
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June 7th, 2008, 08:08 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: The (not really) Official Endgame Summon Threa
Quote:
9 paths does seem extreme, but I guess Endo's idea is that they are all uniques, and at 200 gems apiece definitely not cheap.
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Oh, sounds like I completely misremembered your earlier post, sorry!
The armour on the Roc is a mistake, I'll take it off when I get a chance/work out how.
Endo: Yeah, the Roc isn't really very good as an SC. He's as good as I thought it reasonable to make him, being as he's a bird and all. He is more useful than any other late-game summons Air has at least.
I did originally have him as A4, but then worried that was too much. After all, even the Air Queen is only A4. If you think A4 is reasonable though, maybe I'll change it.
Very much looking forward to seeing your stuff Endo. Are you doing new graphics, or using vanilla graphics?
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