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				June 11th, 2008, 10:09 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jan 2007 Location: New York, NY 
						Posts: 651
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				 Re: Stasis- MA game (open). Sign up! 
 Still room? I'll take Pythium. |  
	
		
	
	
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				June 11th, 2008, 11:03 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
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				Thanked 855 Times in 291 Posts
			
		
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				 Re: Stasis- MA game (open). Sign up! 
 Well, I have largely written a program, but I just realised it doesn't differentiate between water and land provinces (I assume you meant less than three neighbours of the same land/sea type). By the way, do you really mean less than three, or "three or less"? |  
	
		
	
	
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				June 11th, 2008, 12:02 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: May 2007 
						Posts: 1,462
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				Thanked 59 Times in 37 Posts
			
		
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				 Re: Stasis- MA game (open). Sign up! 
 Cool that you did it. I meant "two or less" but "three or less" will also be fine.As for water provinces, I think, it's also doable, isn't it?
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				June 11th, 2008, 12:18 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
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				 Re: Stasis- MA game (open). Sign up! 
 Yeah, it's doable, I just thought I'd better stop cos I'm at work! |  
	
		
	
	
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				June 11th, 2008, 12:18 PM
			
			
			
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 Sergeant |  | 
					Join Date: Dec 2007 Location: Staring through your window 
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				 Re: Stasis- MA game (open). Sign up! 
 are we gonna use the worthy heroes mod Ano? 
				__________________I can has Backrub?
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				June 11th, 2008, 12:25 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: May 2007 
						Posts: 1,462
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				 Re: Stasis- MA game (open). Sign up! 
 I don't mind if nobody does. |  
	
		
	
	
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				June 11th, 2008, 02:20 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
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				 Re: Stasis- MA game (open). Sign up! 
 If the script doesn't want to handle the water properly because of land connects, that much can be edited manually in just a few minutes.  Yes, I am volunteering myself, if that's what you're going to ask.    |  
	
		
	
	
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				June 11th, 2008, 02:43 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: May 2007 
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				 Re: Stasis- MA game (open). Sign up! 
 Yes, this can be done manually, but llama's script will be a very useful tool once he finishes it. For now, yes, we may even assign starting provinces manually. |  
	
		
	
	
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				June 11th, 2008, 08:22 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: May 2007 
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				 Re: Stasis- MA game (open). Sign up! 
 Tried to specify starting locations but ran into the following problem: 
Is it possible to specify a set of possible starting locations from which starting location for specific nation will be chosen? 
#specstart should have 2 params to work: nation number and province number. What should I do if I don't want to link starting location to specific nation? 
If it is possible in no way other than marking each province out of this set with #nostart, I really don't like it   . |  
	
		
	
	
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				June 11th, 2008, 08:36 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: May 2008 Location: Utopia, Oregon 
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				 Re: Stasis- MA game (open). Sign up! 
 Well, it's likely a much more complicated script, but it would be interesting if it could be automated in such a way as to make fair and balanced (static) start positions.  So, it would eliminate all territories with 3 or less connections, then determine loosely (based on a specified number of nations) the average spacing to make them all roughly equidistant, and especially to insure that all capitals are at least 3 provinces from eachother.  I am sure this is far too complicated for anyone to just sit down for 15 minutes and bang out, so it's just wishful thinking, but it sounds neat.      I mean once it was doing all that, it could probably even go down the list based on number of connections, so it would look at say, provinces with 7 neighbors, and see how many could work together as capitals, and then fill the rest of the list with 6 neighbor spots if possible.
 
Forgive my blathering, I am much better at speaking and typing, than programming.  Well, I'm much better at just everything other than programming.....  but I don't hold it against myself.
 
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