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June 13th, 2008, 06:20 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
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Re: Recommend a Mod or Two
Wow! Thanks for the great feedback.
I take your point, HoneyBadger, that the vanilla game has enough variation for the casual gamer and that there is a lot to learn. And as has also been mentioned, the mods tweak and expand the game-play without dramatically changing the feel of the game. In many other games mods change game-play so much it is like playing something completely different - which I didn't want.
I'll certainly try BI and CBM, along with some of the new races.
Regarding the rating system, I suppose all that would be required would be an indication in the lists of whether the mod is in Alpha, Beta, or Stable.
__________________
Want to auto back-up each turn?...Dom3Bak
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June 13th, 2008, 06:41 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Recommend a Mod or Two
I think most mods are basically in beta. Some haven't received changes in forever and can be considered finished in that sense, though that doesn't mean they couldn't benefit from tweaking. The author does usually indicate in the thread if the mod is underdeveloped or has missing content, little balance testing etc
I still plan to update even my oldest mods though. Avernum got an update not so long ago for example.
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June 13th, 2008, 07:00 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Recommend a Mod or Two
Out of Sombre's mods I really like Arga Dis, because it has that "Sparta" feel to it.
Recently I played against someone who was using Skaven, I got to see the nation in quite a few battles and it looked like ALOT of fun, so I would recommend it as well.
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BLAH BLAH BLAH BLAH NEXT TURN.
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June 13th, 2008, 07:14 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Recommend a Mod or Two
By the way, I don't recommend my own mod for casual gamers. It's not finished, the graphics are horrible, and there's a high learning curve.
That said-I very much do encourage you to consider at some point making your own mod. It's a great way to get involved in the creative process, it's fun, and it's really, really difficult and frustrating to do!-um *cough* ...by which I mean, if you can do that, you can do anything, yeah!
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You've sailed off the edge of the map--here there be badgers!
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June 14th, 2008, 03:43 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Recommend a Mod or Two
Quote:
iceboy said:
Does the BI Mod work with CBM MOd and Worthy Heroes Mod?
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It works with Worthy Heroes. It does not work with CBM unless it loads last, because the CBM modifies many of the same units and only the last modifications are counted if two mods mod the same variable.
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June 14th, 2008, 05:49 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Recommend a Mod or Two
Oh, I like Arga Dis a lot too! Forgot that one somehow. It's most awesome.
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June 14th, 2008, 06:33 AM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Recommend a Mod or Two
Arga Dis is one of my favorite. Great background, good units, interesting heroes and good balance. Perfect.
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June 14th, 2008, 06:48 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Recommend a Mod or Two
Since Arga Dis is getting some love, I'll make it my next older mod to update. I was thinking of giving it some blood summon satyrs and a blood summon satyr shaman.
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June 14th, 2008, 04:41 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
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Re: Recommend a Mod or Two
I tried a game as the Skaven yesterday but none of the core units had priest levels or magic levels. Is this right? Once I created the prophet he had priest levels and I assume I need to use my god and pretender to develop other lands with temples and labs before I can really start researching. The description mentioned that the race had certain magic leanings so I was expecting a few of the commanders to be mages.
__________________
Want to auto back-up each turn?...Dom3Bak
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June 14th, 2008, 04:43 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Recommend a Mod or Two
It sounds like you've run into the new 3.17 bug where if you have several mod nations enabled the last ones to be loaded can lack magic levels on their commanders.
If you play with less mods enabled it should work as intended.
This will be fixed for the next patch by IW I believe.
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