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June 18th, 2008, 03:25 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: New Large Map Latus
Utterly gorgeous Thrall, I offer you a thousand thanks you's.
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June 18th, 2008, 04:08 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Large Map Latus
Insaniawsome! [img]/threads/images/Graemlins/icon44.gif[/img]
And just in time for the updated SemiRandom. Meh, wasn't planning on sleeping tonigth anyways.
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June 18th, 2008, 04:49 PM
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Private
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Join Date: Nov 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Large Map Latus
Okay just a quick fix. Paste it over the old Latus.map. For those who wanted to play the Lanka a #feature "Damned Merchant" was overriding the starting sites and forces. I will probably go back later and try to add some independent forces to Cruento. Its funny because whenever I played my own map I always got bored and quit playing before I ever got to the outer worlds so I never noticed.
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June 18th, 2008, 06:54 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: New Large Map Latus
amazing map !
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June 18th, 2008, 10:34 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New Large Map Latus
Holy Cow! Great map!
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June 19th, 2008, 04:58 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: New Large Map Latus
The provinces 417 & 398 aren't connected. It seems they should be.
Gorgeous map.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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June 19th, 2008, 12:21 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: New Large Map Latus
I will check for all missing neighbours and indies But at last someone knows how to make proper size maps!
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June 19th, 2008, 03:49 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: New Large Map Latus
Is it intentional for 192 & 215 to start with no independent army?
Edit: Hmm, maybe they didn't. I see Mictlan started near there and then vanished perhaps due to dominion evaporation.
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June 19th, 2008, 07:14 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: New Large Map Latus
Hmm lovely map. Not played yet though.. is it balanced enough for a MP game?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 19th, 2008, 09:12 PM
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Private
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Join Date: Nov 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Large Map Latus
Fixed the neighbor between 417&398. Double checked 192 & 215 and they are fine. As for being balanced for Multi Player I highly doubt it. For true multi player balance I would have to remove all specific starts that are located on the outer worlds since whoever controlled the sub worlds would have a massive amount of gems. Those who start closest to the sub worlds would have the advantage. I am also not sure how the Fleets would affect balance either since whoever controlled the fleets would wield a tremendous advantage in mobility. The best bet would be to make an alternate Latus.map file that would be geared toward multi player. Suggestions for possible multi player balances would be welcome.
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