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				July 21st, 2008, 06:12 PM
			
			
			
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 General |  | 
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				 Re: Patch notes 
 Did read six pages.  
Bored.
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				July 21st, 2008, 06:13 PM
			
			
			
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				 Re: Patch notes 
 He is the chairman of the bored. |  
	
		
	
	
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				July 21st, 2008, 06:17 PM
			
			
			
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				 Re: Patch notes 
 After 6 pages he's forced to retreat. If he's immobilised he will vanish after the 8th page. |  
	
		
	
	
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				July 21st, 2008, 06:27 PM
			
			
			
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				 Re: Patch notes 
 Are you implying my brother is mindless? |  
	
		
	
	
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				July 21st, 2008, 06:29 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Patch notes 
 
	Quote: 
	
		| johan osterman said: Are you implying my brother is mindless?
 
 |  I laughed!     
You win, sir, you win! |  
	
		
	
	
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				July 21st, 2008, 06:30 PM
			
			
			
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				 Re: Patch notes 
 I usually do, I am a supercombatant of the internet, you are the pitiful mewling hordes that mill around me. |  
	
		
	
	
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				July 21st, 2008, 06:33 PM
			
			
			
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				 Re: Patch notes 
 No, no JO. If he was mindless he'd vanish on page 6.
 I know it's ridiculous isn't it? UNJUST even.
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				July 21st, 2008, 06:37 PM
			
			
			
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				 Re: Patch notes 
 I'll use my moderator powers to delete his later posts, and then your pitiful quibbles will come to shame. |  
	
		
	
	
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				July 21st, 2008, 06:40 PM
			
			
			
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 Major General |  | 
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				 Re: Patch notes 
 <insert joke about sleep vines here>
 Jazzepi
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				July 21st, 2008, 08:12 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Patch notes 
 
	Quote: 
	
		| NTJedi said: I do both MP and SP games, within my current SP game I have an enemy army of 450 troops sieging and important castle which they will storm if I don't stop them.  Due to its location I only have the option to teleport 3 SCs and 1 mage(Hero- Delgnat) to try and stop them, yet here my biggest threat is the battlefield turn clock which will kill my last three golems if I fail.  It's illogical for the greatest threat facing my SC golems is a game mechanic.
 
 |  Ummm, to clarify, the most dangerous thing facing your SC golems which exist only within the framework of this game, will always  be a game mechanic.
 
I think the illogical part, is this sort of unstated assumption that there should be no reason that the -only- (read: single, no other options) thing you have available to break this siege, must be sufficient.  Yes it's just the AI and all, but if your SCs are not built in a way that can handle an army of 450 under pre-existing and well understood game mechanics, why would you send them in there and then complain?
 
You routed KO, you should be able to route 450 AI chaff.   
			
			
			
			
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