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  #271  
Old July 30th, 2008, 12:08 PM

Bananadine Bananadine is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

Hm, well, the hall of fame has changed a bit.
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  #272  
Old July 30th, 2008, 05:19 PM

Aezeal Aezeal is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

Ulm you got it all?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #273  
Old July 30th, 2008, 05:34 PM

Bananadine Bananadine is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

You went through with it huh? Any giant snake shrines will have to be built from broken, rusted pieces of blacksteel armor, then. Plenty are available!
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  #274  
Old July 31st, 2008, 09:54 AM

sum1lost sum1lost is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

BTW, Zenphos will be subbing for me in this game as I attempt to keep a game he is in from crashing, since the guy subbing for me- John arryn- had to leave abruptly.
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  #275  
Old August 3rd, 2008, 05:54 PM

sum1lost sum1lost is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

The Congregation of Mictlan would like to present their condolonces to the individuals who engineered Thomm and Riego the golems. Their large, clay forms will be missed. As will the hundreds of lives already lost in this foolish war. And the hundreds upon hundreds that will no doubt continue to be lost if this war continues.

In other news: Mictlan has seized two artifacts (Dimensional rod and Asterik's Armor) from one of Ulm's golems, as well as a few lesser items. We have also slain over a hundred ulmish troops, though we lost a significant number of sacred warriors in doing so, including most of the the 2nd Jade Cavalry, and several greener armies.

There are, however, an overwhelming number of spies in our lands, far more than our Coatl's can deal with and the next goal of our men is to root out those spies, which is indeed a daunting task.
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  #276  
Old August 3rd, 2008, 07:07 PM
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Default Re: Aquarium - MA game - PBEM - 10-15 player

I have noticed that Ulm is quite fond of their spies. Unwittingly, the obviousness of their operatives spreading hate-filled propaganda among the land-dwelling citizens of R'lyeh, led us to begin our campaign in earnest.

Although it bears stating - as large of a threat as Ulm already was, I can only assume that they find themselves beset on all sides by outraged neighbors who would prefer that their unwarranted gem boon does not buy them victory.

I just wonder what justification will be made for the dismantling of Mictlan, after Ulm is liquidated.
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  #277  
Old August 3rd, 2008, 08:11 PM

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Default Re: Aquarium - MA game - PBEM - 10-15 player

That golem sure did get around. Aseftik's Armor and that fearful rod almost came into the possession of Shinuyama, not too long ago... but then the golem apparently built a lab just to give itself an escape route (apparently so that it could deliver the items to Mictlan instead). You can do such things when you're making 10,000 gold per month!
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  #278  
Old August 3rd, 2008, 09:30 PM
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Default Re: Aquarium - MA game - PBEM - 10-15 player

Damn! And I was going to destabilize that Golem with an EMP and then reprogram it and send it back against its former masters.
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  #279  
Old August 3rd, 2008, 09:36 PM

Executor Executor is offline
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Default Re: Aquarium - MA game - PBEM - 10-15 player

Why didn't the Golem just cast returning then, it's only 2 astral gems?
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  #280  
Old August 3rd, 2008, 11:10 PM

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Default Re: Aquarium - MA game - PBEM - 10-15 player

Quote:
Executor said:
Why didn't the Golem just cast returning then, it's only 2 astral gems?
I don't think he was expecting to get swarmed by mind dueling turkeys, is why.
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