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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old July 30th, 2008, 06:52 PM

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Default Re: Dominions 3000 (tentative name)

Oooh! The new patch will include the feature to set water-shapes for units. So you can have space-suited versions of units. For some they might be more powerful, like Aezeal says. For others they might be inactive. Perhaps bio-creatures change into chrysalids/spores in space, so they can't actually fight. Or humans might just be in little shuttle-pods, again unable to effectively fight.

That would be very cool.
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  #12  
Old July 31st, 2008, 02:17 PM

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Default Re: Dominions 3000 (tentative name)

posts with Like Aezeal says are are good.. listen to them
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  #13  
Old July 31st, 2008, 06:42 PM
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Default Re: Dominions 3000 (tentative name)

Well, I guess we might as well figure out what's going to happen. All of these methods of troop transport through space sound good, really. Which one should we use?

Also, how will we divide work (or will one person basically do everything)? What will we be aiming to do first, second, third, etc.? What should we aim for in the first playable version (the full thing, or the bare bones, or something in between)? Have we even discussed the specifics of most things? Will these questions ever end?!
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Old August 1st, 2008, 06:37 AM

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Default Re: Dominions 3000 (tentative name)

If you have any modding questions, just stick them up in the thread and more experienced modders will answer.
  #15  
Old August 2nd, 2008, 05:22 AM
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Default Re: Dominions 3000 (tentative name)

I think the first thing to do would be to brainstorm as many nation ideas as possible, and start narrowing them down.

I also think we should start working on a Damn Big Map, and ideas for how we want it to look, and function.

As far as a working level of playability-Ideally, the nations we come up with ought to be playable against the existing ones. On the same level atleast. No need to re-invent the wheel, we just want to take the wheel into space.

I definitely want to be an active partner in the project, but I'm not going to be the one doing everything, because that's just not realistic of my abilities and time.
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  #16  
Old August 2nd, 2008, 06:42 AM
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Default Re: Dominions 3000 (tentative name)

Quote:
HoneyBadger said:
As far as a working level of playability-Ideally, the nations we come up with ought to be playable against the existing ones. On the same level atleast. No need to re-invent the wheel, we just want to take the wheel into space.
I don't think that's a good idea before you have any idea of what the nations will be or how they will work. Even if they happen to be somewhat playable, they'd look very silly if the fights were supposed to take place in space or underwater, and then I'd expect abilities such as flight and perhaps resistances and AoE abilities would also be quite common.
  #17  
Old August 2nd, 2008, 12:23 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
HoneyBadger said:
I think the first thing to do would be to brainstorm as many nation ideas as possible, and start narrowing them down.

I also think we should start working on a Damn Big Map, and ideas for how we want it to look, and function.

As far as a working level of playability-Ideally, the nations we come up with ought to be playable against the existing ones. On the same level atleast. No need to re-invent the wheel, we just want to take the wheel into space.
I was going to make this huge post detailing specifics for a bunch of different ideas, but then I realized that basically all one needs to do is mix-and-match stereotypes (Technologically advanced lizards! Warlike bugs! Fast-breeding birds! Fish descended from an ancient galaxy-spanning civilization!) in order to produce ideas. Not all of them will be good, but it's just brainstorming.

Also, I doubt the nations for Dom3k will be comparable with normal nations, since some might have incredible ships but horrible land units while some might have an incredible planetary army but practically no space-faring navy. Using the same basic averages (an average unit has 10 attack, 10 defense, 10 defense, etc.) would be a good idea though.
  #18  
Old August 2nd, 2008, 04:09 PM

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Default Re: Dominions 3000 (tentative name)

I'd like to have an active part in development, idea's for the setting and races, mostly developing a race..

but I can't do graphics but if someone with a gift for graphics would work with me I'd love to do my part

I'm doing my part (starship troopers)

PS for the space transport I really think letting the troops have SOME function would be good.. letting them just sit in space might be getting boring (if for some reason the "much stronger" ships etc would target them first then loosing your ship which is firing on the troops might be cost effective.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #19  
Old August 3rd, 2008, 05:30 PM

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Default Re: Dominions 3000 (tentative name)

Even if the lasers are going to be invisible, you should consider trying to give them some sort of "hit" art, so you can at least tell what they're pointing at...
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  #20  
Old August 3rd, 2008, 06:44 PM
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Default Re: Dominions 3000 (tentative name)

That's perfectly feasible, because flying and hit animations are independent. There are some missile weapons that work like that, like Starspawn mind burn.
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