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  #41  
Old August 6th, 2008, 10:37 AM
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Tifone Tifone is offline
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Default Re: Unit Buffs Quick reference

Quote:
WraithLord said:
Thank you vfb and Tifone (its evident you have gone to great lengths to help and you use my format as well so less work for me ).

Tifone, I don't want to include malus effects in this thread. Only buffs

Yeah I was almost sure about that but as you included Doom, I thought maybe you would have liked the "unbuffs" in the list as well

Yes I tried to use your format and to put my little corrections in the order the original spells of you were, sorry if I put the paths in alphabetical order instead of in you one, it was a little faster for me.

Glad I've been helping and thanks again for your efforts for the list and the DominionsKB

Best wishes for yor next project!!
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  #42  
Old August 6th, 2008, 10:54 AM
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Default Re: Unit Buffs Quick reference

I wrote a few dom related tools in the past (for turn backup, for querying TCP server and for auto hosting PBEM games (( like a simplified CLI based llamasever )) )

They're all posted on some ancient threads here

At one time I was thinking I might write a combat simulator, but I'm not 100% its a good idea, since I think its more fun if players need to guess a bit the outcome of a potential battle rather than just run it 1k time in a battle sim.

Definitely though my next project will be programming one. Documentation is nice but I much prefer to write apps and tools.

BTW, doom is there by mistake, and you may want to take the malus initiative all the way
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  #43  
Old August 12th, 2008, 03:30 PM
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Default Re: Unit Buffs Quick reference

Ahmm, new forum settings has made astral section invisible (unless marked). I'll have to find an appropriate visible color instead.
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  #44  
Old October 26th, 2009, 06:12 AM

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Default Re: Unit Buffs Quick reference

some questions/remarks :
- is it possible to stack several shields ? (i.e. fire shield and astral shield ?)
- I noticed that when I cast a lot of buffs on a unit during a battle, there is not enough room to display them (when you click on the unit, all buffs are on one line, when the line is full the new buffs do not display). is there a 'limit' in the number of buff or is this just a UI limitation ?
- body etheral is not a self-buff (at least in last CBM version), it is a unit buff aoe 1.
- In reverse communion, if one slave gets 10 buffs in 5 turns (because two masters are buffing), it seems the slave cannot move for 10 turns, regardless of fatigue. Is this normal ?
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  #45  
Old October 26th, 2009, 12:22 PM

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Default Re: Unit Buffs Quick reference

I'm not sure about the rest, but I believe the reverse communion effect has to do with the order commander actions occur in - spells are cast before ANY commanders move regardless of unit ID order, IIRC.

So long as a communion master is casting spells, his communion slaves will not move. Have them fire a bow instead.

Can a vet please confirm this? And does anyone know if this will also apply to berserking communion slaves?

Edit: Forgot my main reason for replying...

I love this post, WraithLord! Thanks! The only thing that seems to be missing is which similar effects stack (e.g., Resist Lightning and Thunder Ward), but that could probably be a seperate post.
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  #46  
Old October 26th, 2009, 12:41 PM

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Default Re: Unit Buffs Quick reference

I'm not sure bows would work either. Haven't tested it, but I think bows come after casting.

I'm not sure that addresses the original question anyway. All I can say to that is that I've never seen that behavior. I know I've seen slaves cast even when they had gotten multiple buffs the turn before. (As long as they act before the masters.) I haven't played with communion buffed thugs lately so I'm not sure there isn't some weirdness there. I'm not sure I've ever arranged for 10 buffs. I assume you were using matrixes?
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  #47  
Old October 26th, 2009, 01:03 PM

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Default Re: Unit Buffs Quick reference

Sorry! By "them" I was referring to the communion masters after running through their buffs.
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  #48  
Old October 28th, 2009, 03:25 AM

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Default Re: Unit Buffs Quick reference

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Originally Posted by thejeff View Post
I'm not sure bows would work either. Haven't tested it, but I think bows come after casting.

I'm not sure that addresses the original question anyway. All I can say to that is that I've never seen that behavior. I know I've seen slaves cast even when they had gotten multiple buffs the turn before. (As long as they act before the masters.) I haven't played with communion buffed thugs lately so I'm not sure there isn't some weirdness there. I'm not sure I've ever arranged for 10 buffs. I assume you were using matrixes?
Yes using matrixes And yes I gave bows to my masters

I script my 2 masters : buff, buff, buff, buff, < fire >
And my slaves : hold, hold, hold, hold, hold, < attack >

And the slaves wait something like 8 turns before moving (yet some of them had only 35 fatigue by turn 5, which looks not much to me).

edit : problem is -> by turn 8 the masters may have been killed easily by the ennemy, while my slaves are just watching
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  #49  
Old October 28th, 2009, 10:49 AM

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Default Re: Unit Buffs Quick reference

For curiousity sake - what are the fatigues of the masters?
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  #50  
Old November 1st, 2009, 04:38 PM
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Default Re: Unit Buffs Quick reference

original post needs to be updated to show wind guide with a cost of 1 air gem.
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