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  #111  
Old August 12th, 2008, 06:31 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

The first idea can obviously be used.. has been mentioned before too I think.

Torpedoes would be a bit problematic I think since if you have a lot of them at one target they'd wait in line to get killed to deal damage.
--> I'm juts thinking of another idea though, very similar but more workable. If you'd make an attack that deals damage to someone and then deals damage to self it would work (creature is deployed, with flying it attacks, then deals damage and is destroyed in the explotion. Only I know of no way to deal damage to self yet except AOE damage larger than 1 and that wouldn't be full proof either.

Lasers could work.. but not for regular creatures since they have no magic skills.

The flip-flop idea is the most interesting I'll admit but having ranged combat in space and not on land would be weird too (for me personally it's not the idea to make landcombat more limited perse).

The flip flop would help with the other problam I'm encountering: max map move 1 in water .. so ou can travel over a lot of planets.. but interstellar travel will be slow. flying creatures also cannot fly and land in water it seems. annoying too.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #112  
Old August 13th, 2008, 03:44 AM

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Default Re: Dominions 3000 (tentative name)

I was just looking at Psientist's thread about making useful items. It looks, from the way the code's written, as if he's able to copy current items. So, could you copy the ethereal crossbow in this way, and give it to units as a normal weapon? Or is that nonsense?
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  #113  
Old August 13th, 2008, 06:35 AM

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Default Re: Dominions 3000 (tentative name)

Well I wouldn't know how to give normal units magic items.

The other thing he said about giving units a piercer 2nd effect doesn't work.. I tried and they still don't fire.. which is WAD since it needs to hit before the effect goes.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
  #114  
Old August 13th, 2008, 06:44 AM

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Default Re: Dominions 3000 (tentative name)

2nd effect always doesn't work either
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #115  
Old August 13th, 2008, 07:19 AM

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Default Re: Dominions 3000 (tentative name)

hmm I got the piercer to work in water


#selectweapon 168
#name "waterBlaster"
#dmg 8
#nostr
#att 0
#def 0
#len 0
#range 60
#ammo 50
#nratt 1
#rcost 2
#armorpiercing
#end

that works.. so the flip flop idea ight work if we only use like 2 ranged weapons for land combat between all the races (blaster and heavy blaster or whatever)

only the weapon is magical and armour negating (even with teh armor piercing command behind it and even if I entered dt_normal right after naming it) so that isn't idea either
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; August 13th, 2008 at 07:38 AM..
  #116  
Old August 14th, 2008, 09:29 PM
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Default Re: Dominions 3000 (tentative name)

I'm sure I'm going to sound like a newb for this (since I am), but how exactly to I change .txt files into .dm files? I can't figure it out, and it would be a great help if I knew how to.

Also, for those of you who are actually following the development of Neoclidia, I haven't actually done anything with it for a while and probably won't for a while due to school (though I'll try and fit something in; the Great Old Ones call to me!).
  #117  
Old August 15th, 2008, 05:05 AM

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Default Re: Dominions 3000 (tentative name)

I think I usually just save them as .dm in wordpad (which I use for editing them )

You need to start looking for pics on the net to rip though usually quite some work
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
  #118  
Old August 16th, 2008, 07:12 AM

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Default Re: Dominions 3000 (tentative name)

OK I'm totally fed up with the no flying and no shooting in space we currently have.

screw water provinces.

Since I seem the one most active with dom 3000 atm I'm making a (temporary) change in mechanics.

(temporary since I do hope to get either watershape and the command to use ranged weapons in water and flying could be simulated by AP 100 or 1000 OR get air/space province which would totally rock)

No more water provinces, planets get a land type and space just gets to be "unidentied land" or whatever it should be called.

this is in no way a setback since atm I alreay had to make about every troop amph/aquatic or poor amph (having some troops be poor amph was sort of nice since it represents the dangling in space without a clue.)

Besides that the only thing we loose is that now I was able to create troops that couldn't go into space.

Just making everything land will let all troops go everywhere, and use their weapons everywhere --> a good thing I think.

I think I will mod all waterprovince on my maps down to about 2K inhabitants living in spacestations or something.

If anybody has better idea's to solve the numerous problems water provinces bring us I'd love to hear them though.

Also if pplz want to help I'd love to get some help with new nations

Who started this dom 3000 idea anyway ???
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; August 16th, 2008 at 07:20 AM..
  #119  
Old August 21st, 2008, 02:04 PM
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Default Re: Dominions 3000 (tentative name)

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Re: A fourth age

--------------------------------------------------------------------------------

Battlemechs Age?
Post-Nuclear Apocalypse Age anyone?


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Re: A fourth age

--------------------------------------------------------------------------------

How about a nice mod option (please, devs?) to create whatever set of "ages" we want? You could have LOTR Middle Earth ages, some weird age mod where everything is set in space, and provinces are really planets, or whatever you dream up.
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#20 07-25-08, 05:06 AM


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Re: A fourth age

--------------------------------------------------------------------------------

OMG I want to do a space battle game. I may just have to learn how to mod now, that seems so exciting.


So I'm sharing credit with Tifone for the inspiration (post Nuclear apocalypse/mechs) and Jim (Space battles-OMG!) for the enthusiasm


I'm trying to come up with a Space Kraken nation, but I haven't decided if that'll actually work out or not...

I also want to see something based on Barsoom/John Carter of Mars.

War of the Worlds is another obvious nation inspirer.

Daleks belong in the game, especially since they've got a Dalek Emperor now, for a Pretender.

Maybe something like a cross between C'Tis and the Egyptian badguys in StarGate?

I'd love to see the Necrontyr, Tyranids, and Tao from WH40k

And I want to see a really strong (as in well-balanced, interesting, easy to play, and good looking) crystal species in the game.
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Last edited by HoneyBadger; August 21st, 2008 at 02:29 PM..
  #120  
Old August 21st, 2008, 03:04 PM
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Default Re: Dominions 3000 (tentative name)

Space Kraken (modified internet image):
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