|
|
|
|
|
August 18th, 2008, 04:16 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
Thanks: 28
Thanked 74 Times in 49 Posts
|
|
New Feature: Thread Prefixes
I've added Thread Prefixes for forums and subforums. When you create a thread you can now add a prefix to the thread which will display similar to how stickies are displayed. Based on feedback from moderators the prefixes you can choose are as follows:
In main forums:
FAQ
Wishlist
Bug
Tutorial
Tip
Guide
In subforums:
Map
Mod
Scenario
MP
Utility
AAR
Please use the appropriate prefixes in the appropriate forums only. You *should* be able to go back and edit in these prefixes into existing threads as well if you so desire.
__________________
"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
|
The Following 5 Users Say Thank You to Mindi For This Useful Post:
|
|
August 18th, 2008, 04:30 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
|
|
Re: New Feature: Thread Prefixes
Fine addition. Thanks
|
August 18th, 2008, 06:42 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
Thanks: 28
Thanked 74 Times in 49 Posts
|
|
Re: New Feature: Thread Prefixes
FYI, you can also search via prefixes in the advanced search.
__________________
"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
|
August 18th, 2008, 07:02 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: New Feature: Thread Prefixes
I responded to your post in the Dom3 forum, but I thought I'd post here too. I edited the Magic Path Booster Guide in my sig and was unable to edit a prefix into an old post. I pressed "Edit" followed by "Go Advanced" and didn't see it anywhere.
|
August 19th, 2008, 02:05 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: New Feature: Thread Prefixes
Quote:
Originally Posted by sector24
I responded to your post in the Dom3 forum, but I thought I'd post here too. I edited the Magic Path Booster Guide in my sig and was unable to edit a prefix into an old post. I pressed "Edit" followed by "Go Advanced" and didn't see it anywhere.
|
It'll be right next to the thread title, a small dropdown menu with the various options. I added it for you.
|
August 25th, 2008, 12:12 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: New Feature: Thread Prefixes
Quote:
Originally Posted by Mindi
FYI, you can also search via prefixes in the advanced search.
|
That's awesome, by the way. In case it is tagged in the right way, by this prefix, I can specifically search for MP games, bugs, maps, mods, etc. that interest me. Now all we need is that everybody prefixes his threads...
|
August 25th, 2008, 01:40 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: New Feature: Thread Prefixes
Mindi, would it be possible to make all of the prefixes available in all of the forums? The color codes are distinctive and several of the prefixes are, at least in the Dom3 community, useful in both the main and subforums (e.g. utility, wishlist, bug, FAQ, tutorial and guide ones.
|
August 25th, 2008, 02:43 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
Thanks: 28
Thanked 74 Times in 49 Posts
|
|
Re: New Feature: Thread Prefixes
The list of what was allowed where was originally based on moderator feedback and how the forums are structured. I have added utility to the main forums and wishlist for the subforums, but there really isn't a reason to put a map, mod, scenario or AAR in the main forums, etc. I don't see a reason bugs should be in the subforums as if it's a bug for a specific mod, etc then it should be posted in the thread for that mod...not posted for a new thread. And unless their are actual threads on how to do a map, mod etc, then there shouldn't be a reason for FAQ or tutorial either...and really those should be stickied instead Now the guide ones need to be in one place or the other. We can add a subforum specifically for guides if the users think its necessary, but I don't want content such as this scattered in different forums.....it makes it less user friendly to newbies.
__________________
"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
|
August 25th, 2008, 02:48 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: New Feature: Thread Prefixes
I have been tempted to use my
(((awesome moderator powers)))
to put prefixes in some of the map threads myself, but I haven't done it.
Bad Ballbarian. Bad. Mustn't use our buttons precious. Only when we needses them precious. *gollum* *gollum*
|
August 25th, 2008, 02:53 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
Thanks: 28
Thanked 74 Times in 49 Posts
|
|
Re: New Feature: Thread Prefixes
Well, since thread prefixes can be searched it would probably be beneficial to make sure useful threads are categorized.
I'm sure most people would not mind your help.
__________________
"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|